As a Roblox Developer it’s currently impossible to feel secure when publishing a place through studio. I have multiple games I work on and accidentality miss clicking on a game icon is a very problematic situation to be in.
Adding a 10 second window of time to abort a publishing action via the cancel button, or requiring developers to confirm their publish actions would help avoid any potential problems when publishing games.
A quick fix would be: to be a bit more careful – but that’s a tedious process… I would know. After rifling through dozens of icons, one would want to take their time. It would put my mind to ease that there is a fail-safe in overwriting games.
the publish window going unresponsive then immediately closing
and the place still publishing even after the cancel button was pressed multiple times
in short, canceling did not work. In the rare case that the publishing dialog doesn’t freeze, you’re still met with the same exact problem in the original post.
Publishing a game should not be this risky. The damage that could be done by thinking the cancel button worked (assuming you could even click it) could be huge, especially if the only way to fix said mistake is to shut down every single game server and revert game versions.
Doesnt this essentially already exist with the ability to revert to former place versions? I don’t think it’d be worth the time to add another ‘undo’ button when you can easily revert the place version in the games settings seconds after publishing.