This is a fully functional R15 rig for Blender 4.0 and above, designed for creating and exporting animations to Roblox Studio. It includes both FK and IK kinematics, intuitive parent switching, and comes bundled with a RigUI script to streamline your workflow.
Features
Full support for FK/IK switching (arms & legs)
Parent switching for arms and legs
Export compatible with Roblox Studio via external addon
RigUI Script
Toggle visibility of bone collections
Adjust rig properties
Use the Snapping Tool to align IK to FK and vice versa
Very cool rig. The IK/FK switching is very useful.
Adding a driver to hide/reveal the IK/FK bones when changing the properties could be a nice addition.
I’d recommend using “Link” or “Append” to add the rig to your project. However, if you use “Link”, it can cause issues with the RigUI script. So if you plan to use RigUI on both rigs, it’s better to use “Append”.
Hello! The issue is that you’re trying to apply an R6 texture to an R15 model. To fix this, convert your R6 model to R15 in roblox studio before exporting : )
(The image shows an example of the r15 model’s texture.)
It seems like roblox has changed the UVs for the R15 model. I’ve uploaded the new version of the rig with fix to gumroad. It should work now. Thanks for noticing this issue! : )
Hey there! I know I’ve got a somewhat unusual request, but it’d be amazing if there was a version of this rig that had bones for Dynamic Heads, considering classic faces are going to be replaced with them soon. I’d like to make the transition to Dynamic Heads a little bit more fun for my players, but I don’t like using Roblox’s animation plugin over the animations I use for my games.