R6 VR version 2 Finished

Oh, sorry I don’t think I updated it.

oh that makes sense, I thought the menu was still broken lol

Lol, it should be updated now, sorry for the wait.

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Sorry if you had encountered any VR breaking bugs, I tried to stress test the module for any I could find in multiple games. re-adding the VR loader may be necessary

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Would it be possible in the future that a list could be added to change the pose when you crouch? Like a list of buttons where instead of just laying on your chest, you can sit, lay on your back, etc? I think it would be cool for a bit more customization with your character. It could be added to Version 3 soon.

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Made an example for a use this could have, recording a play back.
Imagine being able to record your self in VR just like that, no animating needed to get the movements down.

Well this has it, open sourced. Go wild
vr recording - Roblox?

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Not in my PC rn to check it, a video on it could be nice for people interested but 2 lazy to check it out in-game

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is there an video showcasing these features, cause my VR headset doesnt work currently.

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Tried it out and boy does it look awesome. Does it have an option to stop viewing your VR recording?

Press the B button again, you should hear a beep.

I mean I know how to start and stop recording in VR, I just wanna know if there’s the option to stop viewing your VR recording in Non-VR like you actually wanna play the game.

Not at the moment no, but you can manually code it in since it’s open sourced.

Oh, alright. I did mess around with the script around and found a part of it that took my interest. It was the section where you press the B button and the sound plays. I thought about making a script with a gear using your same technic so I did it and it worked! Only for it to be local so I’ve been trying to make a gear for the server to see and I couldn’t get it to work. Could you help me out on that? Unless if the VR script can work with the OnActivated()?

whats with holding items in vr? my arm dangles around from my torso then disappears

There is one draw back that I am current working on, when your arm gets welded to a object then it’s network ownership gets reset to nil. The VR Module lives off of network ownership for easy replication.

Check out this game to see how I combatted the problem momentarily.

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when’s the full release? [when is full release]

It has already been released, over time the module will get patches and new stuff. Check the top of the post and you will see the VR Loader.

when will it be editable with. the scripts?

Everything is already open sourced. Ever since the first release it has been opensource for any one to use.

This is a really nice resource, I just wish it worked.

There are a lot of issues that I noticed that I don’t know if you can fix or if it just doesn’t support the Quest 2, but basically:

  • Touching other players causes the Right Arm to get deleted.

  • Equipping any tool makes the arm get deleted.

  • Attempting to use the built in pop for resetting, leaving or recentering the camera doesn’t work at all in most cases. You have to rapid spam A or point in an awkward direction for it to register.

What I recommend is making a UI like TheNexusAvenger did and simply make it follow the players camera on screen, that way billboard UI doesn’t need to be used, because it just doesn’t work with the way this is setup.

I hope most of these issues can be fixed soon. R6 VR is still VR, and it’s fun when you can be in it.

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