I’m making a server sided ragdoll script for my fighting game, and things are working fairly well.
It’s smooth on the ragdolled player’s client, but to other people their limbs look choppy and laggy.
It works fine on non-player characters.
Looks smooth on victims client
Looks choppy on attackers client
NPCS look smooth on attackers client
I’ve already tried setting network ownership to the server, and to the ragdolled player. Any help?
What ragdoll did you use? if you made a custom one how did you manage the limb collisions? did you make them all collidable with each other or non collidable