I’m very unfamiliar with Roblox studio as a whole, but right now I’m having a problem with something building-related.
For whatever reason, There’s an invisible wall here that’s preventing me from jumping through this gap in the wall. I would show video proof but My 4 second video is too much for the DevForum to handle I guess, so here’s a photo instead.
No, nothings lighting up when I hover my mouse over the spot in studio, I even checked the entire workspace to see if I put a checkmark over the “Locked” properties, nothing.
From my very super omega beans careful analysis, looking at the seams. I can conclude that it must be of two options:
1, its literally an invisible wall, just hover your mouse and see if something is there.
2, its a union and the hole did not calculate properly.
In either case, just get rid of it. If its a unioned wall, you have two options, change it to Precise mode thingy, or just replace with normal parts.
TL:DR In all seriousness, its either a union or a transparent part.
So In other words, rebuild the whole stone wall I made from scratch? Sounds tedious, but it doesn’t sound that bad because I can easily rebuild it. If that’s the case, how can I store it so that my workspace is organized? (This is another problem I keep having, sometimes it takes a long time to find things there even when you name them “properly”)
In that case, might be something that is locked or something that spawns in during gameplay.
Unlock all parts (for now), and hover mouse over area, if nothing still pops up, playtest game.
Once in play testing mode, go to the same location and hover mouse over area (make sure to equip selection thingy).
If worse comes to worse, go to File > Studio Settings > Studio > Scroll down > Show decomposition Geometry
While in play testing mode, click “Select” in “Home”
(trying in run mode may also work though you seem to face the issue with character, so doing play testing might help you find it better.)
A mesh is something imported from another Modeling software, there should be a way of finding them easily from their image
Seeing from the image the wall seems pretty simple, so you could remake it, if you want to
To keep everything organised use Folders and Models, else it’s messy
Thanks for telling me. I am not an artist by any means (and my computer) is running low on memory, so chances are I probably wont use meshes because I cant get any modelling software
As for organizing my workspace, I think I’m doing a pretty alright job? (Haven’t gotten around to fixing the wall yet)
1st. I understand, but Meshes are very useful, as you can make very complex shapes without needing Unions (which are very Performance-Intensive) and convert Unions to be less Performance-Intensive
2nd. It looks very good and organised, I can’t really understand the name but it’s probably because I don’t know the layout etc. one tip tho, unless you’re used to LOUD_SNAKE_CASE, I suggest you use either camelCase or PascalCase, as they’re faster to write, but that’s only personal preference