RBXAdmin is a model that grants you admin. RBXAdmin will NOT work on a non-published game. WHY? because RBXAdmin needs game.CreatorId
which is not available on a non-published game. Please, if you have any questions about this section, comment!
Update Logs
Updates
No updates are available. RBXAdmin 0.1
How to set RBXAdmin up
To set RBXAdmin up, you firsty have to get the model. Now, you will have to publish the game. As I said, it takes in the creators’ id which will not be found if the game is not published. Now, you can have fun with RBXAdmin. I suggest you use /f3x !
That is all, please, comment you Feedback, Suggestions. Thank you all, and have a great day!
I will try doing that but I don’t really know much about Datastores meaning there is no command to do that, I don’t really know much about Datastores so that’s until another update
I don’t really see the point in this as many other people have made admin commands like Khols Admin Infinite or HD admin if you can’t grant players permissions in-game.
And, I’m planning to add more stuff for 0.2. I firstly have to get some tests working, I will add a /admin (PLAYER) and admins that you could change inside the script; please, tell me feed back
You wouldn’t need a datastore to do this, in your code you can use a table like so:
local ModeratorUserIDs = {1, 2, 3,} -- Change numbers to real user IDs
game.Players.PlayerAdded:Connect(function(player)
if table.Find(ModeratorUserIDs, player.UserId) then
-- Show that UI by firing a remote event to the client.
end
end)
What’s up everyone, I will be remaking RBXAdmin today. The update may come out sometime, but I will post when it does. What will I be adding? So, I will (try) to make it so you can do “/CommandGoesHere f” and not “CommandGoesHere funnyfunns”, also, I will do a “/CommandGoesHere me, /CommandGoesHere all”.
Why should we use RBXAdmin over other well-established admin command systems? What advantages does it have over other admin command systems? What can it do that others cannot do?
I mean why is there even Khols if you can use HD? It really dosent matter if your model stands out or is better but it’s fun while waking and I learn alot from it. And also, the creators of those good admin commands know pretty much everything and I’m just trying to make atleast a model that I can build. I may not know everything but I try
Each system has its own benefits, but this one is unfinished, the code quality isn’t the best, relies on the game being published, and won’t even correctly account for the case where the game is under a group, in that case game.CreatorId will return the group ID, so not even the owner of the group can use this on their own game.
if plr.userId == game.CreatorId then -- .userId is deprecated by the way
The commands are also just built into the Chatted listener, and it’s overall really hard to add your own commands in.
I recommend taking some inspiration from SimpleAdmin, while I don’t use it myself I’ve checked out its API and it allows for easy extension upon the original thing.