[Game]:
You have been banned for Using exploits to attempt to trigger remote events.
This ban will be lifted in 30 days.
Ban by: @darkpixlz
You’ll have to do this instead, because of the lack of newlines and the short character limit:
[Game]: You have been banned for exploiting. This ban will be lifted in 30 days. Ban by @darkpixlz.
That just makes my eyes hurt. It’s hard to understand and it’s confusing, a solution newlines previously allowed for.
Roblox’s excuse for removing features or not adding highly requested ones is usually “mobile support” or performance issues. The old one used to do this if you tried:
Instead, it can just scroll. Cap out at a certain height like 300px, and the rest will be available by scrolling. In the end, removing the ability to make text more readable just hurts developers.
This would also allow for longer character limits, to allow more descriptive kick messages. Something like 400 would be a lot better for more useful reasoning, and would eliminate the need to make a place to show them the full reason they were banned.
This was recently changed intentionally to fix an exploit, so is expected behavior.
Any sequence of spaces and newlines is now collapsed into a single space character, and the length of kick messages is limited to 200 characters.
I’m so sick of this too! Assuming… you also hate the fact that mobile users hold back all these great feature requests.
I got very confused when all my new lines disappeared. Then, I realized, it’s just Roblox. Love developing on an unstable platform. Can’t move to Unity now either. I’m stuck.
I also agree, This feature should be added back. It’s a pain that we aren’t able to have more descriptive and easier to read kick messages. I also think they should raise the character limit to like 500 or just add a scrolling frame. As, I have looked through the CoreGui stuff it looks like they use regular frames and a TextLabel for the kick message. I hope they either enable RichText or add the \n character back.
My question is why remove the new line character and limit the number of characters when there are different ways to fix the underlying exploit that triggered this change to begin with? Of course, I don’t know what the exploit is/was, but I’m sure there’s a different way to correct it other than screwing over the developer community.
This is Roblox not listening to the community from time and time again. Roblox never asked the community for ways to solve the problem. Instead they just completely removed a useful feature for all developers.
This kinda stuff makes me sad. Roblox is now a soulless corporation who ignores its community who made them rich in the first place. No matter how much people defend them, it’s true. Feature requests are almost always outright ignored and bug reports are a massive pain to have listened to. I get there’s “priority” stuff but everybody deserves a response of some sort. If you’re interested in real game development, please do not use Roblox.
Even when you do offer viable solutions to issues, they’re either ignored, or you get “focus on the problem rather than the solution”. I don’t know how much longer of this platform’s crap I can take
I think if their feature requests had a voting feature it would be more productive as they can sort them through which feature, they should focus on more. The more upvotes a feature has the higher the priority of that feature. I doubt that Roblox will do that though because it seems as they won’t care much.
True, but what about different languages. I’m not sure what format Roblox uses for wide characters, but many languages other than English use unicode characters to represent their glyphs. Asian languages (Chinese, Japanese, Korean, etc…) use a huge amount of unicode code points to do that, so escape characters are needed to render those. If UTF-8 is being used, each character can take up to 4 bytes. So when they say characters, is that actual characters or is that in bytes?