Thank you, hope this gets fixed.
Has the release been re-implemented? I just noticed the bug occuring again. I’ll link the videos below. The mobile zoom issue is the problem. It was fixed for a bit.
The CameraType = Enum.CameraType.Follow also stopped working. It behaves like Track. It does not rotate to follow the subject like it used to. You can try it in my game Growing Up: get the radio controlled car in the gas station. Now the player has to rotate the camera manually.
Thanks for the report! We’ve filed this internally and we’ll follow up here when we have an update for you.
This issue should now be resolved! If this issue is still occurring, please create a new topic for us to look into.
I just noticed this issue again. I havent dealt with it in a few weeks, but now its back.
Hello, I’m also getting a bug within studio, where if i click and drag, it like glitches my mouse to the centre of the screen. I have a gif here that displays what i am describing.
Does anyone else have this issue? It seems to only be studio that has this and now in roblox game itself.
Gif: https://gyazo.com/0fbe16252be5a07c74e2b00140c6c4e8
This gif was taken on an empty baseplate with no scripts or plugins
Same issue here. The “Attach” Feature doesn’t behave like it used to.
Edit: Arrow Key speed is fixed again.
I’d like to add that the left and right arrow key camera rotation speed has also been reset to what is was when the update first released for no apparent reason.
I’m assuming some kind of reset or re-implementation happened, because there is no reason for this to be reverted.
Its seems as of recently, the controls have been broken again.
Camera inversion (which was also broken in the initial incident, but isn’t noted anywhere) is now broken again too.
These issues have returned since last week (Update 449).
Issues are more minimal compared to Release 447. Having issues where player is unable to zoom out/in when CameraType is set to CameraType.Attach
.
Exact same issue here. Waiting for a staff member to give us an update.
Relating to this, I have encountered some issues.
In the two videos below, I am holding right click, moving my mouse, and pressing shift, thus putting me into shift lock and out of it repeatedly. In the first video I am in Tower of Hell (which uses an older version of the camera) showing how it worked before this release. In the second video I am at a place using this camera (Release 447).
Additionally, holding the left or right arrow keys to move you camera go way faster than before. Camera sensitivity in general is also higher. You cannot also press the “o” key to move out of first person now.
I got the same issue, it’s been ruining some of my games.
I just hope a permanent fix comes soon because I can’t stand not being able to use the camera inversion I’m used to using. Really ruins my experience throughout games.
I’m having the same issue, but with CameraType.Fixed
- Camera used to be stationary but players were able to zoom in/out, now they can’t and that’s heavily impacting the gameplay (character customization in this case).
Hey there Hippie, the issue is still occurring but less minimal. Camera zooming issues with camera types has started occurring as of recently (Release 449).
Just an update on the issues, as of now, it seems some, such as broken camera inversion, have been fixed
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.