I see a setting in workspace called HumanoidOnlySetCollisionsOnStateChange…changing to both Disabled or Enabled still doesnt fix anything though.
I went through massless and everything just like you. Literally nothing will bring it back to before, meanwhile it works in studio as you said. Confused how they messed the physics up this bad and didnt see it coming.
After some hours of trial and error I have been able to reproduce this issue.
The problem is when there is a cancollide Union either moving or welded to the Roblox physics moving part. When the union(with depth, for example part of the union in Z axis) is moving the character cannot stand on it or any part that is near it that is also moving with the assembly, it will move under the character and the character will slide off.
In Studio the player can stand on the Union as expected. this only happens in live games on the client.
Something has completely broken physics of humanoids trying to walk on moving surfaces. You frequently get stuck in place, pushed back, and jitter around. This has been occurring in numerous games that feature players walking on large vehicles such as ships, trains, planes, etc.
I have been experiencing the same problem as everyone above me has mentioned. I made a bug report for it which you can find here. Please check if my findings match all of yours. If anyone has any additional information or found other causes please respond to the bug report I made.
It’s also introducing some weird camera jerking artifacts when playing animations, we have a melee combat system and it suddenly started twitching the camera on each punch.
Ditto. This happens to my mobile and xbox players the most, and even some pc players, but after ~10 minutes or upon start up the game completely crashes.
Seems to have only happened starting when this update came out. (We didn’t update when this happened.)
I’ve been losing my mind over this.
Oh wow, it does seem to be fixed. I guess they did it without a client update. Did roblox ever acknowledge this bug? I didn’t see any posts about it from roblox.
Oh god, the snap to grid increment actually rounds what you put in now…
I put in 0.0625 (standard increment I use a ton), and it didn’t just display as 0.063… the increment itself became 0.063… if I move a part it moves in increments of 0.063, not 0.0625.
WHY?
The grid snap input will be fixed in the May 3rd Studio release. Unfortunately the fix didn’t quite make it into this week’s release.
As a bonus though the general behavior of the box has been overhauled along with the fix: Entering zero disables snapping instead of changing the increment, and the grid snap is no longer bounded, you’ll be able to enter as small a value as you want and have it work.
Yeah, I had to disable the fix last week due to it breaking snapping in the Transform tool.
Next week there will be a new fix up which has been split up in such a way that we’ll definitely be able to keep it on. Sorry it has taken so long to get a fix permanently on for this.