LuauHeap appears to be very useful. Will there be a guide to using it coming out soon? I see an entry just titled “array” directly under registry in the graph category that has a size of 200k+.
As one of the rare few that uses both a Mac and Windows for developing, this is a nice change to see:
Likely internal updates that had no significance to the live channels.
I think we should undeprecate PointsService since badges are now currency; InfiniteMath module helps alot
I disagree, thank you.
Hey, I don’t know what you did, but my game in Studio stopped lagging when using Select, Move, Scale, Rotate tools. Thank you so much.
(Some users told me that the lag I encounter is caused by Roblox indexing every instance in workspace, and because I have a lot my FPS while moving in Studio used to be 2-3 FPS with Select tool, now it’s stable 20-22 FPS)
idk if this means what i think it does
does it mean if i click on the textbox but dont tap anything it wont delete placeholder text
Select ‘Server’ from the drop-down:
Fixed, there’s a 606 release notes up now.
Hi
Thanks for your reply.
Consistently getting a server crash when trying to create a server snapshot for our game. First tried on a ‘real’ server with long uptime (goodbye 40 players ). But I can replicate it every time in a newly opened private server too.
Game link: Yellowstone Unleashed - Roblox
Sorry about that.
While it was expected that a snapshot might take a second or two on a large RCC heap (causing a noticeable ping increase for players on the server), in your game it seems to take longer than 30s, causing an RCC timeout at around 70% into the snapshot process.
We will try making additional improvements to this process.
Hello! I’m also encountering this issue. Happens every time I try to capture a snapshot for the server (similarly, RIP 100 players )
Game link: Checho’s Deltarune RP - Roblox
There will be an update next week that should speed things up.
Can you check the Server snapshot in Roblox Studio? How long does it take there?
Can confirm. Did the same thing for my game as well.