Release Notes for 617

IT’S HERE :fireworks: Release notes are up for 617. Happy Friday everyone!

69 Likes

Awesome updates, especially with some being performance increases. Good job!

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This is the best day of my life. Thank you.

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LETS GOOOOOOOOOOOOOOOOOOOOOOO!!!
This bug has existed since the dawn of time, I’m glad it’s finally been fixed.

36 Likes

Still ruined some of the Physics, especially related to car chassis. A-Chassis has been completely hecked, nothing works.

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Mystery engineer, you deserve a beverage :slight_smile:

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Yes car physics are messed please fix this

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Omg finally! I have suffered from it a lot; at the end of the day, I ended up making two versions of an animation just because of this.

Now this is finally ending…

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Can i ask what was the idea behind the 15000 stud max size for the spatial queries methods? This change wasn’t added in any of the patch notes so far nor were there any mentions of it.

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I am also experiencing game-braking physics issues with the cars in my game, I’m looking at the release notes but I can’t find anything related to physics. Please look into this as many games fully rely on this. Thanks

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may be related to this, make sure to check!

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Thats some older stuff that has been sorted out we don’t have that issue anymore

this new patch has messed up the fakelimbs it looks like for all car games.

I do own a car game and its currently unplayable due to this new patch

@DucksAreYeIIow Do we wait for a fix or do we have to fix this ourselfs?

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Great job. Now please add mesh creator/editor.

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This seems to furfill what you’re asking: MeshCreator - Edit meshes easily with free plugin

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Any chance we can get replication of the Priority setting too?

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This was driving me insane. Thank you.

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You should create a bug report so that the correct people can find it.

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Update: We’ve released a patch for this and hopefully it fixed the car issue. Please let us know if the issue persists.

Original reply:
@Pyxor @Lelloilporcello11 Can you provide more details in a bug report post? Thank you!

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Can’t even count the number of times I had to explicitly cast :: PluginToolbarButton every single time lol

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They deserve a raise. And a beverage

5 Likes