It’s here! Don’t forget to also check out the release notes for 632.
it’s a file extension used when saving and objects to a file. It’s similar to rbxl, but for objects instead of whole places
Fun fact, you can rename the file extension from rbxm to rbxl, and it’ll become a place with the object in the file parented to game
Edit
I read it wrong… my bad
But the file doesn’t exist anyway, and is a typo
Oh, so it was a typo? I thought they literally meant rbxml
which I thought was a whole different file extension, turns out they just meant rbxm
.
@EndlessSashimi Sorry for mentioning, but is that actually a typo or something else? Since it’s my first time hearing about that extension.
Yep, it’s a typo. Thanks for pointing it out – I’ll get it sorted.
It was intended to be “rbxlx/rbxmx”. That’s an alternative xml format you can choose when saving to file.
There must have been a habit of most developers back then to parent things to this service when they needed to be hidden. Some old admin systems do this, so it will create the warning.
It seems that this link is to the 632 release notes rather than 633
Some backdoors like to parent their remotes to it because its contents replicate.
Other services that are commonly used include FriendService
, InsertService
, MarketplaceService
and TestService
.
Can we have some examples of what’s affected by this? I was bit by this several times for a whole bunch of properties but I don’t want to spend a bunch of time going back to try to figure out which ones I had to write ugly workarounds for.
When Editable Meshes will be on client?
There’s a really annoying new bug in studio which has reared its head, now.
Look at all that white space!!! Why is the name being shortened because it’s too deeply nested? I need to make properties huge to see every script name now. Roblox pls fix
“PluginDebuggingEnabled”, “Show Core GUI in Explorer while Playing”, “Show Hidden Objects in Explorer”, “Show Plugin GUI Service in Explorer”, “Show Navigation Labels”, “Show Navigation Mesh”, “Show Pathfinding Links” and “Show Singly Selected Attachment Parent Frame” properties now invoke signals on change.
Just right now several Roblox clients were updated that broke UIGradient
keypoints with less than a 0.01 time difference to another keypoint. This is detrimental as nearly every progress bar in my game uses UIGradient
s like this along with the Offset
property.
Keypoint at 0.999 time
The keypoint is no longer visible, and is being ignored when rendering.
Keypoint at 0.99 time
The keypoint reappears when the time difference is 0.01+. This workaround causes blurring at the end of the progress bar
I have a drawing game which uses the CanvasDraw module, this update basically broke my entire game as it relies on a gradientmap drawing system and now all the drawings have weird lines and blurs all over them. Oh boy.
Similar to a couple other users in this thread, the internal changes undisclosed to UIGradients have also affected my studio’s games, which I’ve posted in a bug report here: