Howdy folks. Here are the latest release notes: Release Notes for 637 | Documentation - Roblox Creator Hub
Stay healthy and safe!
Howdy folks. Here are the latest release notes: Release Notes for 637 | Documentation - Roblox Creator Hub
Stay healthy and safe!
EDIT: Not what was anticipated. See: Release Notes for 637 - #38 by 0xabcdef1234. I am sad about it but it’s important to not get your hopes up.
I have been waiting for this for so, so, SO LONG. HOLY MOLY
I’m interested in hearing more about OverlapParams.Tolerance
!
YESSSSSSSSSSSSSSSS
YYYYYYYEEEEEEESSSSSSSSSSSSSSSSSS
Not one, but TWO of the most annoying UI development hurdles fixed in one fell swoop. GOOD STUFF!
Wasn’t ‘improve video processing’ in last update but it was removed from there?
Oooo, what’s the OverlapParams.Tolerance property going to do?
THIS IS FINALLY HAPPENING! Amazing!
THANK YOU, so many times I tried to copy and paste something in Discord and it was broken because of this.
Before:
instance1:HasTag("Test") -> false
CollectionService:HasTag(instance1, "Test") -> false
instance2:HasTag("Test") -> 💥, oops, instance2 was the CollectionService!
After:
CollectionService:HasTag(instance1, "Test") -> false
CollectionService:HasTag("Test") -> Believe it or not, also false!
What it says on the tin! Include parts in the region query even if they aren’t quite touching (separated by at most Tolerance). It will default to zero maintaining backwards compatibility with current uses.
How is this different to just making the hitbox/region for the query bigger?
I believe this function will help us a lot with development but the name is very short and unclear. For instance, it does not explain what kind of asset it’s for, what telemetry polling is happening, etc. It would better if the function was rephrased to include these vital details to not confuse us developers.