This is cool, too, I guess.
This is frustrating, for some of us still. I personally don’t have the coding experience or time due to having a job and such to dedicate any significant amount of time to amending my games to FE compatible code. The game I’ve been working on tirelessly for 5 years or so now is completely broken now and I don’t have the time to re code the whole entire game from scratch. Thanks.
How significant would you say the damage is?
Is it unable to comply with the server/client model, or is it just minor quirks?
Pretty much every script, gui, and vehicle is broken. The only thing working is an intro camera script.
We have spoken, and Roblox has listened.
I am hugely thankful of you, Roblox, for deciding to make the change to this update. You have just saved Roblox’s culture by doing this, and you have made the FE process so much simpler and secure for all Roblox users.
For all of you scripters that have had their coding bugged by the FE, I apologize for the work you are going to have to put in to make your scripts FE compatible, but this change, I believe, is personally for the better. Let us hope that you will be able to fix your games with the auto-FE feature, and let us hope FE may one day be updated so that it has a smaller chance of braking code.
Do you have a link to this game?
Yeah, this one here:
Wolf Ridge Bike Park
i’m really upset to see this broken, it’s the only thing that’s kept me on this site trying to make games.
I really love this game, I use to play it a lot and I still play it from time to time.
Wolf, I’m not sure if you’d be up to letting people do this but maybe you could get a team together and try to have them help recode your game?
I’ve been considering that but I don’t really know any devs or programmers, let alone have any thing to pay them with.
Very great choice! Glad to see we’re moving in the right direction.
Well that’s cool
gj
Honestly love you so much for creating that and making it public, I love those tools so much lol.
i’m sure that some people would be willing to volunteer.
Been waiting a while for this update, honestly glad its here.
Experimental mode was pretty much obsolete, happy Roblox is permanently moving away from it.
Good to see that exploiters are gone for good now.
However, this is not the best way to do it. Non-FE games should be kept non-FE, but they would be single-player, with an option to be joined by your friends. Then, we would keep the multiplayer aspect without a risk of meeting any exploiters, and the games would still be actually playable.
Getting rid of experimental mode is indeed inevitable, but if Roblox did what I said, the majority of non-FE games wouldn’t be broken now.
Thank you!! I knew you guys can pull this off.
So we can safely assume the ton of gear that malfunctions with filtering enabled will now be updated swiftly? It would seem somewhat unfair to have the millions of Robux spent on gear go to waste on items that don’t work as advertised.
Thanks for that.
This is definitely going to proceed nicely from now on, but the learning process still remains as complicated and clustered as it has been.
The language spoken in the developer hub is still complicated for beginners (and experienced developers who learnt how to code in experimental mode) and they are just going to be even more confused now that their games don’t work.
Providing an adaptation guide or an official publication in the blog or on Twitter, for example, would smooth out this transition period. I would personally not want to wake up to my EM game not working all of a sudden while not knowing how to fix it.
oh thank christ you guys are sensible
The following game is no longer under review. Please let us know if you know about any other games impacted by that issue.