Removal of Guest Mode

I remember playing as a Guest back in 2012 then decided to create an account because I had lots of interest of the platform. After some time, I didn’t like my old username (I forgot the name whoops) and so I created this account that I am on today. Going to miss these guys very much regardless if they were sometimes a pain to deal with on exploiting, etc. :slight_smile:

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I was never a big fan of Guests. However, since I use ROBLOX for a lot of my college projects, this means any of my classmates who are Beta testing my games now have to create accounts. I’ll let them know.

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Memory fades when you haven’t seen it in 2-3 years, apologies.

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I “guest” they were just too problematic…

Hahaha I’ll show myself out…

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Damn, guests were part of roblox… :disappointed_relieved:

Oh now I’m sad :frowning:

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i never thought this would happen

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To be honest Roblox has one of the most painless registration processes on the internet. Roblox doesn’t require that someone verifies their email address before playing games, so simply choosing a username and password seems fairly painless.

Hopefully Roblox implements a nice way to prompt this registration on the game page without redirecting to the registration page, or makes sure to redirect back to the game they were looking at after registration.

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So long and thanks for all the ROOTs.

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Finally, thought it would never happen.

:slight_smile:

I remember playing as a guest in Welcome to ROBLOX Building (may that game rest in peace), and register from there. Not sure what would happen instead if guests weren’t a thing.

You join as a guest on your pc, do your game, and your progress is saved.
You log off.
The next day, you log in again as a guest and are assigned a different ID.
System defeated.

But talking about DataStores, my survey system ended up displaying at a Guest, and he filled it :joy::joy:

As a player, they’re going to be missed. I remember yesterday a guest winning a rap battle. Don’t ask me why. :rofl::rofl:
As a developer, I am not either happy or sad. Yes, of course we now can handle all players the same way (I don’t need to make my scripts have different behaviour to guests), but I had some nice concepts in my head to do so.

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Heh, part of me is happy that they’re gone, but a smaller part of me is going to miss them.

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I wasn’t talking about their UserId, I was talking about a unique generated key. Perhaps if they really cared about their data they could save the key, it could only be used once but it would work for them or a friend.

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I will miss the guest but in a part way they are taking the mysterious character that cant chat, yes now some players need to find another player to call “noob”… but its a good move.

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What a big change, but one that should happen. Goodbye guest era.

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Meh, the only thing that will change for me is that I won’t need to do player.UserId > 0 anymore.

I will miss guests, though. Really liked them.

And I will also miss changing my cookies to get in-game as Guest 666 (lol).

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We are forever gonna miss them little players. They really were what we are in a sense that even I started playing this as a Guest in 2009 before starting an actual account (not this one)

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RIP Was a Guest from 2012 - 2015, long live the Guest !!!

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You’d be surprised at how much even having a signup process can deter users. Every time I search for something on Google and hit a “Sign up for a free account to see this webpage” I immediately close out of it and look at another search result.

It’d be nice if ROBLOX could implement this to partially negate that though as you suggested. For instance, don’t even make it seem like they’re creating an account:

<- User clicks play while not logged in
-> “Step 1/2: What display name do you want to use?”
<- “EchoReaper”
-> “Step 2/2: Great! Let’s secure your save data:”
<- Enter/confirm password
-> Congrats! <opens game>

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