As a developer, it is difficult to put badges onto group games that aren’t released yet, because the group has no income and badges cannot be bought via personal funds for a group.
To put a badge on a group without income, I would need to:
- Make a T-shirt or similar on the group.
- Buy it and take a 30% market fee hit.
- Wait 3 days for the funds to go through.
- Buy the badge.
If Roblox were to remove the fee for uploading badges, this process would only take one step. Moreover, developers wouldn’t be losing out on 0.35$ for every badge that they buy. I shouldn’t have to waste 7$ just because I want 20 badges on my unreleased game.
Real-world use case of the step list above: I’m trying to put a badge on our game jam game “Split!”. This is on a group we just used to develop the game, it has no income, and will probably never have income.