Sorry, I don’t think it’s intended. Every time I create a new place retargeting defaults to enabled and it makes characters look worse. If this is actually intended and can’t be fixed then I will keep it disabled and be frustrated because I don’t have some cool features only because of this small issue.
What could be done is that do it for mocap (rthro) animations only, make it normal enough for classic r15 and do not affect classic animations.
This is tough cause retargeting is changing the look of animations people are used to. However, one could argue the woman model now looks closer to the original intent of the idle animation. The idle is supposed to have the hands down by their sides and not stuck out at 45 degrees.
If we don’t do this correction then other animations will look broken, for example, raising her hand will clip with her head when retargeting is disabled.
It affects all animations, not just idle animations. (Running etc.)
I think no need add every bundle screenshots, ALL classic R15 bundles and some UGC bundles have the same problem. Almost all popular bundles.
I understand exactly what the feature is. It maybe correction little details of animations but the arms looks really worse. There must be another solution to correction animations.
in any of your animations as this bends the elbow in a unintended way that is also never accounted for in the bundle used here for this to be properly replicated with this character you would instead do this:
Folks, thanks for all the great feedback! I think I understand your concerns better now and I have a few ideas how to make this system work (and look) better for you, Stay tuned.
Hi everyone, I have a quick update. Based on your feedback, we’ve made a few retargeting changes that should help to minimize the issues mentioned on this thread. The update tries to lower the impact of retargeting between similar rigs while still applying the necessary corrections when going between very different rigs (like from a-pose to t-pose). For example, you should now see less adjustment happening to the idle pose in various the examples posted above. This is for both the arms and legs.
Please let us know if you have any comments, questions or concerns.
There was a separate issue causing the tool teleporting bug. That change was reverted and I believe the issue has been resolved.
We will try to get the retargeting changes back in tomorrow, I will follow up in another update. Thanks for the patience and the quick feedback that something was wrong!
It should work in the avatar editor, if not let me know. However, not every platform has updated yet, for instance, iOS doesn’t have it yet (coming soon). PC/Mac/Android should be working though.