thanks so much. i will proably get this when i have cash. also could you make a test place so we can all see what it is like in game?
Honestly a great idea. I’ll provide the main test place that I personally use whenever I work on the resource
Small Optimisations and Bug Fixes - v1.1.0
This release just fixes a small issues and improves overall rendering performance
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Changed how RetroRaster is packaged to make migrating to the latest version a bit easier
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Replaced some of the default material textures with optimised versions
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Fixed a rendering bug
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Small rendering optimisations
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Updated documentation in the main script
Hello! Does this work with particles?
Currently, it does not, however I do want to add some kind of particle support in the future
Combatibility Fix and Small Update
This release completely fixes any EditableImage based errors due to a roblox update on the API.
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Fixed and updated renderer to support the new EditableImage workflow changes: https://devforum.roblox.com/t/studio-beta-major-updates-to-in-experience-mesh-im…
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Added TextureInstanceEnabled setting to control texture instance support.
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Small optimisations
Maybe you could sell with another one with bobux too?
Does this still only work in Roblox Studio?
Yeah, this is still in studio beta until further notice
or or or m- maybe a free demo of the BEFORE multithreading? :3
This is absolutely beautiful! A while back I tried using a viewport to render the world for lower resolutions, but it was horribly unintuitive for practical use. But when this stuff exits studio beta, I’ll most certainly utilize it!
Before I make dicy moves and buy something to never use again,
Is it possible to apply custom shaders to the raytracer?
Yeah, it’s entirely possible. Each pixel has multiple functions. You could add onto it and make your own. For an example, I added portals which was quite easy to do since this uses rays. You can do many effects, or shaders of some kind
Sounds cool.
I’d love to use this as a learning material, using a pre-existing renderer that expands the gap for more freedom in design.
Lately I have developed a Basic Graphics Renderer with minimal optimisations and have struggled to make something with live rendering in mind. This heavily optimised raytracer could make it so much easier.
How likely is this to lose support in the coming years?
Probably very unlikely. I’ll ensure this resource stays up to date and patch any errors found or reported
Is there any way I can contact you? I’d like to learn more about working with this raytracer and If I could insert my own shading effect into the file.
Yeah. Either pm me here, or you could add me on discord. My username is the same as my display name here
One more question, do you think rendering lighting from point lights and other artificial light sources is possible in the future?
Yeah, rendering lights is totally possible, I think it might be worth adding if I can optimize it well