RetroRaster | The Real-time Raytracing Solution for Pixelating Roblox!

EditableImage is not yet released for experiences. There is currently no release date yet, but hopefully within a month or so

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:exploding_head: This is incredible! where can I get my hands on this?

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Hello, sorry if the question seems inappropriate, but is there any way you can give a tutorial or explain how you make it take the textures so precisely? since I did it for my plugin, but it is easy to generate errors because I am new to scripting.

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can you apply textures to mesh objects :grey_question:

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Yeah! Textures can be applied to everything, but note that the UV mapping will not be the same, so if you are using a gun mesh with a specific gun texture, it will probably not map correctly

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this is amazing! this could be used for some really cool games do you ever play to make this open source?

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This would look AMAZING paired with the robot 64 engine!
(with heavy modification)

Do you ever plan on making this open source?

I plan on making this be a sold asset once I have finalised everything.

Progress on this has been going great as well. I managed to get the FPS with peaks as high as 240fps on my machine at 120x90.

Might update my benchmarks to support those changes

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This renderer is finally available to the public!

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thanks so much. i will proably get this when i have cash. also could you make a test place so we can all see what it is like in game?

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Honestly a great idea. I’ll provide the main test place that I personally use whenever I work on the resource

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Small Optimisations and Bug Fixes - v1.1.0

This release just fixes a small issues and improves overall rendering performance


  • Changed how RetroRaster is packaged to make migrating to the latest version a bit easier

  • Replaced some of the default material textures with optimised versions

  • Fixed a rendering bug

  • Small rendering optimisations

  • Updated documentation in the main script

Hello! Does this work with particles?

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Currently, it does not, however I do want to add some kind of particle support in the future

Combatibility Fix and Small Update

This release completely fixes any EditableImage based errors due to a roblox update on the API.


Maybe you could sell with another one with bobux too? :pleading_face: :point_right: :point_left:

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Does this still only work in Roblox Studio?

Yeah, this is still in studio beta until further notice

or or or :pleading_face::point_right::point_left: m- maybe a free demo of the BEFORE multithreading? :3

This is absolutely beautiful! A while back I tried using a viewport to render the world for lower resolutions, but it was horribly unintuitive for practical use. But when this stuff exits studio beta, I’ll most certainly utilize it!

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