EditableImage is not yet released for experiences. There is currently no release date yet, but hopefully within a month or so
This is incredible! where can I get my hands on this?
Hello, sorry if the question seems inappropriate, but is there any way you can give a tutorial or explain how you make it take the textures so precisely? since I did it for my plugin, but it is easy to generate errors because I am new to scripting.
can you apply textures to mesh objects
Yeah! Textures can be applied to everything, but note that the UV mapping will not be the same, so if you are using a gun mesh with a specific gun texture, it will probably not map correctly
this is amazing! this could be used for some really cool games do you ever play to make this open source?
This would look AMAZING paired with the robot 64 engine!
(with heavy modification)
Do you ever plan on making this open source?
I plan on making this be a sold asset once I have finalised everything.
Progress on this has been going great as well. I managed to get the FPS with peaks as high as 240fps on my machine at 120x90.
Might update my benchmarks to support those changes
This renderer is finally available to the public!
thanks so much. i will proably get this when i have cash. also could you make a test place so we can all see what it is like in game?
Honestly a great idea. I’ll provide the main test place that I personally use whenever I work on the resource
Small Optimisations and Bug Fixes - v1.1.0
This release just fixes a small issues and improves overall rendering performance
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Changed how RetroRaster is packaged to make migrating to the latest version a bit easier
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Replaced some of the default material textures with optimised versions
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Fixed a rendering bug
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Small rendering optimisations
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Updated documentation in the main script
Hello! Does this work with particles?
Currently, it does not, however I do want to add some kind of particle support in the future
Combatibility Fix and Small Update
This release completely fixes any EditableImage based errors due to a roblox update on the API.
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Fixed and updated renderer to support the new EditableImage workflow changes: https://devforum.roblox.com/t/studio-beta-major-updates-to-in-experience-mesh-im…
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Added TextureInstanceEnabled setting to control texture instance support.
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Small optimisations
Maybe you could sell with another one with bobux too?
Does this still only work in Roblox Studio?
Yeah, this is still in studio beta until further notice
or or or m- maybe a free demo of the BEFORE multithreading? :3
This is absolutely beautiful! A while back I tried using a viewport to render the world for lower resolutions, but it was horribly unintuitive for practical use. But when this stuff exits studio beta, I’ll most certainly utilize it!