RichText [TextScaled Support Added]

Yes! Now we can have better text!

2 Likes

This is a great feature, weā€™ve been needing a update to text for awhile now and the devs have come through for us.

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This is incredible. Multiple fonts in one textlabel? Youā€™ve made my life complete.

PLUS BETTER RENDERING??? How can Roblox get any better?

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Great update, definitely a step in the right direction.

Is there any plan for link support? Something like <a> </a> but will fire an event? Is embedded image support also planned?

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It would be possible, but not in the initial release around q3 this year. Which means you might not be able to use this until q4 or early next year in production.

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Dang, this feature is actually overdue and it is very useful for many purposes! Thanks for this, itā€™s amazing to have more customization options! Definitely going in the right direction Roblox!

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Pretty useful feature! Canā€™t wait to use it in game!

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really good update. game changing for UI designers. good job bois !

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Are you planning on supporting more tags? I think <br> would be really useful for formatting.

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It is a great game changer for some UI designers. I canā€™t wait to use it when it goes live.

Changing everyday! This rich text will change UIā€™s in millions of ways. Canā€™t wait to try it!
@iiDeadVibesX

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Oh my goodness, yes Roblox I love you.

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Epic feature. :+1:

Will be using this a lot.

Yes yes thank you now please add custom font importing that would be a sick addition.

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Very useful for custom chat systems. Coloring the name and message a different color requires two separate TextLabels so this is going to be very convenient.

Awesome update. Will there be a way to use TextStroke in a specific part instead of the whole text?

This is such a game changer! Been needing features like this for recent projects! Only thing now is Custom Fonts! :laughing:

1 Like

I think this is cool, but I have one small issue. I would like to make a text editor and richtext would help out so much. Apparently, richtext does not work with textboxes when focused, which is very annoying as changes cannot be applied to the textbox in realtime without any hacky methods. Is this going to be addressed in the future?

this update is gamer
i like it
respect

sad that textscaled doesnā€™t work yet though

2 Likes

Took us 5 years to make it, but its finally here

3 Likes