Same thing happens to me while using Studio after doing Play Test more than 3 times(to the point I can’t even work anymore), it only happens when I use Direct3D11 Graphics Mode and freezes whenever the RAM use reaches its peak(around 1.1GB-1.3GB, it happens even on a simple baseplate) and only Direct3D11 uses this amount of RAM.
I don’t know which hardware is causing the bug to me, I am suspecting about my RAM since the bug also happens on the RobloxPlayer when i play games that use too much RAM for having really big and/or detailed maps, ex: Shindo Life, Blox Fruits and A Bizarre Day(The bug never happens when I use Direct3D9 Graphics Mode, that’s why I can’t be 100% sure of which hardware is causing the problem).
Desktop Specs:
Pentium Dual Core E5700(soon upgrading to a Core 2 Quad Q8400)
SAMSUNG 500GB SATA HDD
SMART 2GB 800MHZ(in some months, I’ll be upgrading to 6GB 1066 and I will edit the post telling if the bug still happens or not)
ASUS P5G41T-M LX2/BR(GMA x4500 iGPU)
Windows 7 Ultimate 32 Bits(I will migrate to Windows 10 64 Bits after upgrading my RAM)
PS: I use this PC since 2016 and the bug never happened until now.
EDIT - 09/29: I am now using a Core 2 Quad Q8400, still with 2GB ram, the freezing bug is still happening, I am almost sure my problem is RAM related.
EDIT - 10/06: I couldn’t upgrade to 6GB but i was able to make it 4GB of RAM. The freezing bug still happens, but not as often as before, and i have a theory about that bug. Roblox temporarily uses your RAM to store downloaded assets(Meshes, Audios, Decals, etc) since RAM is faster than HDD’s and SSD’s, so when the Direct3D API thinks it is using too much RAM, Roblox tries to free your RAM by deleting some assets(remember when I said the bug happens when the RAM reaches its use peak?), in that process, Roblox is rendering some assets and possibly part of these assets are the ones that are being deleted, and suddenly, the game freezes, but hey, you are still ingame, you can hear sounds and your input works normally. Turns out Roblox is wasting time looking for that asset that was deleted from your RAM, but after waiting some time, Roblox begins to render the frames again, but some fonts seem to be looking really weird, part of the letters aren’t being correctly rendered(part of it was deleted), which is why I think Roblox deletes some assets from your RAM.
EDIT - 12/01(Final Edit): So, after my main HDD decided to stop working, I got one from my leftovers and had the chance to install 64 Bits Windows, which I did and you know what? The random client freeze problem is completely gone, and now I can also use Studio freely! It seems Roblox actually needs more than just 3GB of RAM and also a 64 Bits OS in order to work properly, even if the player works in 32 Bits.