Roblox games load for about 3 seconds then instantly crash

Oh well. Also this may or may not be helpful but I looked a bit into my files to see when this “bug” appeared then compared it with the client versions online and I‘m 100% sure that It, atleast for me, started happening in v580.
IMG_6556

v578 worked completely fine
IMG_6555
seems like v579 wasn‘t released so this bug appeared somewhere between 579-580

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I followed what it said, created the ClientSettings and ClientAppSettings.json file, and for some reason there is no logs folder.
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The crash dumps sometimes show up in other locations. Just do a search for *.dmp files.

This was a bug in the engine. It should be fixed by now.

I am a little curious as to why the UWP isn’t affected by any of the issues. Is it due to it running on a different engine?

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Hello Danny,

UWP is running the 32-bit engine without Hyperion. For example, the teleporting issue was a bug in the engine. While the code is shared between the 64-bit and 32-bit versions, the shutdown timing for the worker thread differed between the two. The reason teleporting also resulted in crashes was that essentially the same shutdown code that is executed when the client terminates is also executed during teleportation.

As mentioned a few times in various posts, with the introduction of the 64-bit client, we effectively launched two new products: the 64-bit client itself, along with the 64-bit engine and Hyperion.

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Looking at this image, it looks like the version released 6/21 was most likely when the bug started happening. I wasn’t playing that day, but roblox wasn’t broken prior to that day, and the bug started for me 6/22.

I also had a similar problem on 6/13, which caused the same problem, though the issue was fixed the next day. However, I can’t confirm if it was the same bug.

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.log (29.6 KB)

My first issue was that I would click play on the roblox web, the engine would start doing it’s stuff but roblox doesn’t load at all it just instantly crashes.

Then i was told to try typing this roblox-player:1+launchmode:app+channel:zwinplayer64 on the web, which i did, i notice that now the game load but I would get an error of 262 something about “There was a problem sending data”. So i reinstalled roblox and now I’m back to my original problem, it just wouldn’t load at all. I’ve had this problem since byfon was first released, tried everything, asked tech support, but eventually they couldn’t fix it. So i was stuck using Roblox Microsoft store (which works) but its laggy for me and i don’t like when the mouse cursor escapes the window. I came across this post today and decided to send this message with my logs.

What exactly does the z-winplayer64 channel do? Out of curiousity I ran the roblox-player:1+launchmode:app+channel:zwinplayer64 command and ended up creating a logs folder, AnalyticsSettings.xml file, LocalStorage Folder, a file named frm.cfg, and a GlobalBasicSettings_13.xml file

It also produced 3 crash dumps instead of 1 when the roblox player crashed, with 2 of them being 888MB and 951MB, which are much larger than the usual 350-360MB crash dumps I usual produce.

Update: It apparently somehow opened an older version of roblox (Version 574) that existed before I started having the issues with crashes. My current issue has not been solved as thr command did not fix the issue, it just opened an outdated version that didn’t have the issue.

Switching channels is not recommended nor officially supported. We have received a number of reports from individuals getting stuck on older channels, and we suspect that this occurs due to client-side channel switching.

It is no secret that Roblox employs various channels for different purposes. However, by forcing a channel switch, you might end up with a build that was never intended for public use, which could lead to serious issues down the road.

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I see.
Fortunately I did not end up getting stuck in an older version, I will avoid switching channels in the future.

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So i’m not gonna get a report to my log?

Hello Blaze,

The client that produced the log file was version 574.1. The current version of the client is 589.0. The version gap is too big, and RCC rejects the connection.

ahh i see alright thx.
Ok so i reinstalled roblox and got the latest update but I’m not getting a log folder now.
The game doesn’t load whatsoever.

I tried this link you sent Going places and I can’t load in game at all so thats probably why I don’t get log file.

Can you please try another experience, something like Blox Fruits - Roblox

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Thanks for replying, yh i just tried it and it’s the same issue. The roblox window doesn’t even appear, it gives that little ui saying starting roblox and after that nothing happens, roblox is just removed from the background (i checked using task manager to monitor everything)

Could you please check if any crash dump files have been generated? You can do this by searching for files with the *.dmp extension. Here are the posts that describes how to locate *.dmp files.

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Sorry for my late reply, and so Yh i did what you told me and it says “Volume in drive C is Windows” and one of your previous comment state that means I have no dump files in my driver?

That is correct. Just to be sure, make sure you are in C:\ - meaning in the root directory - before you issue the command dir /s *.dmp.

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Also, perhaps we should continue analyzing the issue in DMs to avoid further polluting this thread.

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When are we gonna be able to use stuff like MSI Afterburner and Rivatuner(RTSS) on Roblox again?