For discovery, my vision is that we can search based on tags like single-player, or ‘VR’ to better find games that tailor to our interests. Similar to Itch.io or Steam.
The Xbox side of Roblox has had some issues, although being worked on, of showing games that weren’t supported for Xbox. My ask is that a similar thing doesn’t happen for VR. A system to effectively find VR games, in different genres and in general, should be available. (other than simply typing “VR” into the search box.)
The idea is good, but in practice I don’t think this would work very well. The feel of VR is much, much different to anything that PC could emulate. If you’re making a game for VR, test it in VR or don’t support VR in your game at all.
A better way to go about this would be to add support for something like Google Cardboard, using your phone rather than a headset. But even this has its flaws.
Awesome! Does that cover native controller to avatar hand movement support? I kinda find it very immesrion breaking with the “stock” VR scripts we are given. So far altervatives DO exist, but they are unofficial such as Nexus VR
Also, will we be able to customize our own VR home enviroments if that would be even a thing?
Awesome news! Have been waiting on Quest support since the speculations close to 2 years ago Lack of standalone support has been the main thing holding me back from developing VR experiences - huge step in the right direction.
Really exciting stuff! I think my main concern currently is the quality of VR content available when Roblox launches on Quest. A lot of the available experiences will be ones designed to be played either on PC or mobile/tablet (with gamepad support too, but more on that in a moment).
As amazing as it is that the current core camera/controller scripts will make those experiences playable in VR without any effort from the developers, players on Quest will be relying on the gamepad support of those experiences being solid which has always been an afterthought for a lot of Roblox titles. Furthermore, neither of the Quest’s touch controllers have a D-Pad which may cause issues with some games.
Native VR support with motion controls will always be better of course! I’d love to see some sort of way to filter specifically for games designed for VR as apposed to flat games with VR support.
Although on a more positive note, I think this will drive a lot more attention towards VR from the developer community and Roblox themselves. We’ve already seen some people accomplish amazing things using Roblox as their platforms for VR development (all eyes are on you poptartnoah and canyonjack, even outside of the roblox sphere ), and given some time I think my concerns will be addressed. The future is looking really exciting here, thanks!
thank you so much i have been waiting incredibly long for this to happen with the inconvenience of spending an hour setting up your headset and computer
Yeah something like NexusVR should really be included as default VR support, without the ability to move your characters limbs like a normal VR game I don’t imagine Roblox will compete well for Quest users against other metaverses such as Rec Room. Heres hoping for better default VR Scripts.
Roblox is a huge company comprised of thousands of people, you have to remember that their efforts are not focused towards one specific area at a time.
Glad to finally have an actual Roblox app on the Quest instead of having to use Rift. I’m hoping that this new change will push more developers to develop games made specifically for VR on the Roblox platform!
What specifically do you take issue with? We have systems in place on this forum to advocate for things. Additionally, there are various teams at Roblox working on various things.
If there’s genuinely something to be improved, I’d love to hear it. I could refer you to a feature request or something, but you’ve gotta be more specific.