Roblox Studio on the iPad Pro

not really ipads are much powerful than the said cheap laptops

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Offline Studio was a thing soā€¦

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This is a great idea! However, this shouldnā€™t be a priority for the roblox team as there are more serious topics they would need to focus on right now.

But, I would love to see this come some day.

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Honestly, mobile devices seem to be getting more expensive these days. Iā€™d rather just get a laptop for on the go within like the range of 300 bucks or more!

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Thatā€™s what I try to tell everyone. I can see 2D design on mobile devices but 3D is just outright a stupid idea.

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It would be so hard making a 3d game on mobile without a mouse or keyboard on roblox studio, Plus on mobile you wouldnā€™t be able to use any shortcuts on there like Pc can.

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Great idea honestly, would allow more games to be created on Roblox.

Plus more revenue for Roblox :sunglasses:

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Kinda nobody needs apple so why you?
Itā€™s over complicated and not compitable with the simplest things.
Go to android and say bye to the problems

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You can easily buy a pretty beefy gaming laptop for $1000.

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And have to lug around 10 pounds of a computer that lasts 3 hours. Yesā€¦

along with the new ipad pros have m2 chips

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I donā€™t disagree with you however.

Thereā€™s some really great laptops that are light and small with great battery life (happy with my X1 Carbon), even a new Macbook Air/Pro, which takes away from the appeal of having Roblox Studio on a 7.9" screen.

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i donā€™t see why you would need roblox studio on a iPad, go get a laptop, theyā€™re portable unlike PCs

but if I could remember, I was at E-City at Dalma Mall, and I found something that can run Windows that looks similar to Steam Deck, but the screen is too small, and I recommend plugging in a keyboard and a mouse, I have no idea if itā€™s possible with that, I forgot the name of that thingā€¦

also the performance would be like :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend:

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I need this! An iPad is comparable to an high end laptop, seems like the users in this topic donā€™t own one. Also no issues with keyboard, magic keyboard exists

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There seems to be a certain ignorance in this thread.

Youā€™re absolutely right, keyboards and mice are non-issues and can even be wired or Bluetooth.

If someone has an iPad Pro they bought for 1000, or an Air for 600, why should they need to buy a ā€œbeefy (no doubt 10lb, like someone else said) gaming laptopā€ like every cloned Apple hater spews out?

Honestly guys, get some perspective please.

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My current iPad runs things worse than my desktop which is older than it (core i5-6500, 8gb of DDR3L) My desktop isnt even that great but it still runs studio somewhat ok. Iā€™d say the iPad performs the same on roblox as an early-2010s desktop (or even my poweruser overkill 2012 10 pound laptop) but that still isnt great for studio.

iā€™d say if it was optimized enough to run on a normal ipad with soley teamcreate and teamtest, then yeah. it would open up developing to a whole bunch of new people and would let them experience building silly things. but just the expensive ipads? most people who own them have the entire apple eco-system or at least some type of computer or laptop (most likely apple but idk) so i dont see much use to putting a lot of effort into this for something like 100 out of the millions of people would use

but if somehow the optimization needed to get a server running on a normal iPad alongside client or at least a teamcreate app? i dont see an issue

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If youā€™re willing to buy an iPad and Keyboard for the price of a laptop, then just get a laptop

Besides, studio on an iPad would be inferior to the PC Version since you would be locked out of using stuff like Plugins, You canā€™t use multiple Test Clients, and navigation would be painful

Perhaps in the future, once Roblox releases the studio redesign, an iPad version of studio could eventually come along

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Why would you be locked out of plugins? This is roblox, not OBS Studio. The plugins arent compiled per-platform they are lua scripts.

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I shouldā€™ve phrased better: It would vary from plugin.

For example, some plugins would require keyboard input to do specific things. This would be fine assuming that the person using studio on an iPad is always using a keyboard.

A lot of plugins also use widgets, which Iā€™m not sure how those would translate on an iPad Screen

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I would assume it would just be swipe sidebars and menus

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Assuming by some mircale that it was ported to the iPad, the user experience would be TERRIBLE no matter what they do. Using mobile is hard enough as it is, but now you want me to code an entire GAME on it? If I use a keyboard and mouse for the iPad, then Iā€™ll question why I didnā€™t just buy a laptop. So assuming you didnā€™t use those:

  • Impossible to script (block coding would be a nightmare too)
  • Will take ages to build (controls would have to be extremely simplified, reducing usability)
  • Slightly possible to animate (good luck pressing all the tiny buttons in Moon Animator)
  • Slightly possible to design UI (typing in those properties is going to take all day)
  • Forget about turning your camera in edit mode (they would need edit mode mobile controls, gets in the way of UI design)
  • Say goodbye to your fingers, your iPadā€™s CPU will boil them (you get it)
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