[This is part 1 of this update, part 2 will be a surprise in a few weeks]
V2.85, | ||
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*Realistic Carpathia Controls, | ||
-Command RMS Carpathia with realistic ship accleleration, rudder turning, propeller spinning, | ||
-Featuring ship bobbing, drag, shaking when hit, and sinking if out of health, | ||
-GUIs to display telegraph order and rudder order [obeys current orders, not current positioning (part 1 of 2)], | ||
-Telegraph speed setting (part 1 of 2) and Wake improvements (part 1 of 2), | ||
-Take control with camera viewing options, | ||
-Custom, Fixed (resets every 15-20 seconds), Entire Ship, and Propeller view, | ||
-Getting onto the ship via ladder will teleport a player and award the Carpathia owner they climbed onto, | ||
-Feature to lift nearby lifeboats via GUI menu. Lifeboats numbered via forward starboard as 1, port lifeboats are even, | ||
*Glitch Fixes, | ||
-Lifeboat on the starboard side fixed and can setup + launch correctly now (on both sinking methods), | ||
-Lifeboats will no longer get stuck in the hull when launching on modern theory, | ||
-Purchasing discounted movie maker fixed, | ||
-Floating funnel rigging during the cracking sequence fixed, | ||
-Modern theory final plunge particles fitted to correct place, | ||
-Save the ship avatar squares fixed to full size no matter how quick actions take, | ||
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V2.84, | ||
*Newly improved modern theory, | ||
-Sinking angles and research improved, | ||
-Dimming lights fixed and improved, | ||
*Modern theory lights dim slower, | ||
*New menu to change sprint speed, | ||
*Wrecksite badge board fixed, | ||
*Misc. Fixes, | ||
-Pocketwatch time corrections, | ||
-All lobby conveyor belt speed matches velocity when you are on it, | ||
-Inventory GUI fixed when you own large amount of items, | ||
, | ||
V2.83, | ||
*Wrecksite Missions, | ||
-Roblox Titanic Wrecksite: Sub Mode costs 10,000 Points, | ||
-There is opportunity to earn 12,500 Points from playing it and collecting items hidden in the wreckage., | ||
-10 Badges are also earned within these missions, | ||
*Carpathia badge added (to operators), | ||
*Carpathia team added (during rescue), | ||
*Carpathia team spawning glitch fixed, | ||
*Carpathia timing system, | ||
-Time of rescue will end the round quicker if no effort made vs give more time if carpathia is physically on the way, | ||
*Carpathia ladder glitch fixed, | ||
*Carpathia not removing after end of round glitch fixed, | ||
*Boiler room flood glitch on modern sinking fixed, | ||
*Custom toolbar implemented (mobile sizing glitches fixed), | ||
*Rigging toggle glitch fixed, | ||
*Ragdoll disabled due to causing too many new glitches, | ||
*Fixed mobile controls with telegraphs, wheel, watertight doors, | ||
*Luggage Reward System (Gain timed Risk multiplier or Points each 10 minutes), | ||
*Lobby Submarine rotates near the wrecksite mission teleports, | ||
*Easier to climb Carpathia ladder (and into lifeboats), | ||
*Lag removed at the end of round, | ||
*Minor GUI edits with ‘Press Shift P’ for movie makers, |
V2.82
*Boiler room flood glitch on modern sinking fixed
*Carpathia ladder glitch fixed (when there are multiple Carpathia players)
*Carpathia timing system (if the player who is controlling Carpathia does not make an effort (or goes the wrong way), the time will speed up to get to the new round quicker, if they do make an effort, they will get more time)
*Custom toolbar implemented (mobile sizing glitches fixed)
*Rigging toggle glitch fixed
*Ragdoll disabled due to causing too many new glitches
*“Drag and drop” GUI staying there is fixed
*Carpathia not removing after end of round glitch fixed
(This was caused by a new method of not removing the Carpathia when the operator leaves the game)
-Now both methods work as intended
*Carpathia team added during the rescue operations so you can view who is aiming to rescue everyone
-The team is blue (not white) in official game
*If spectating someone and they leave the game, the spectate system will automatically find another player
*FAQ board put into lobby
*Carpathia team spawning glitch fixed
*Carpathia badge added (you must operate carpathia during rescue operations to get the badge)
*Cold feet iceberg badge fixed
V2.81
*New swimming system added (Britannic already uses this same system)
*Swimming system fixed in boiler room area when inside ship *Fail-safe put in place for the gray “blinking GUI” not going invisible when you board the ship
*Rudder positioning fixed (broke in previous update)
*Spectate system added in lobby for PC and mobile players (Xbox coming soon)
Fixes to V2.80
*Annoying popup GUIs telling you about Britannic 50% off gone
*Fixed all known issues with the save the ship feature, including all fixes in V2.80c
*Boiler room dampers will work (after one round where the ship was saved)
*Wheels, telegraphs, etc will no longer disappear / be out of sync with the rest of the ship (after a modern sinking method is used and gone back to rtanic)
*Game mode switching from Rtanic and Realistic within a saved round will now work without glitching through the ship
*Duplicate oar glitch fixed
-It no longer requires crew/captain to ring the bell. The problem of the crowded crow’s nest and the false hope assuming someone is a crew to help save the ship, is fixed
-It no longer allows closed dampers to be opened within 5 seconds of having been shut, during the save the ship time window
-Default time allotted to save the ship increased by 2 seconds. 25 seconds to 27 seconds. Upon saving, decreases time for next round saving by 3. Each time not saved, next round increases time to save by 1 up to max 27. Ie) After saving the ship in one server, it would take 3 rounds before the time to save is back to the “easy” value of 27 seconds.
-Text displays how long the server has to save the ship each time
-Lifeboat script fixed
Game Credits (Updated): Roblox Titanic Credits
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