My game is breaking and every time MarketplaceService:UserOwnsGamePassAsync() is called this error occurs. Just started happening around 5 mins ago and getting tons of reports from players.
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Confirm this is happening to my games
In the last 20 minutes I’ve received 300-400 of these, and I’ve never seen them before. The last time I updated my game was ~1 day ago, so it can’t be something that I just updated. The error in question is the one in the title of this post. Here are the following API commands that I’m using, that all cause this error:
MarketplaceService:UserOwnsGamePassAsync(ServerOwner.Value.UserId, Gamepass.Value)
– ServerOwner cannot be nil, as my error tracker that logs errors uses LogService.MessageOut, and all messages have ServerOwner.Value.UserId and ServerOwner.Value.Name attached to it, so that can’t be nil. Gamepass.Value isn’t nil either, I manually checked that
BadgeService:UserHasBadgeAsync(ServerOwner.Value.UserId, Purchase:FindFirstChild(‘BadgeId’).Value)
– Once again, the only thing that could be nil is Purchase.BadgeId.Value, but that should’ve caused an error a long time ago.
Noticed other games are reporting this, is it a roblox critical?! Seems to be an issue with MarketplaceService
At least the bright side is that assuming the issue is on the backend, any game with decent error handling shouldn’t have to restart (once it’s fixed). Never forget Murphy’s Law.
Are DataStores also affected? Every single player on my game has had their data reset and they are getting random data? It only started happening when this error occurred.
My game only saves data if it loads correctly and this error should have turned off data saving if there were any problems but everyone’s data is still reset ever since this error started happening.