How often does the bug happen (Everytime/sometimes/rarely)? What are the steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior.
I am experiencing similar issues. My game has a universe full of about 16 places. A player starts in the lobby. A player can make a room which other players can join and once everyone is ‘readied up’, it will teleport them to the desired heist. This system was working exactly as it should have yesterday, but today I found my player count to be considerably lower and it turns out that a lot of people are getting teleport failures.
I myself haven’t experienced it but I’ve seen at least 5 reports on my discord of this happening, as well as dozens of reports via Roblox messages. Here’s the code I’m using to start the teleport:
local compositetitle = "D:" .. difficulty_tags[serverlobby["Difficulty"].Value] .. " B:" .. teammates .. " K:" .. kicking
local serverid = game:GetService("TeleportService"):ReserveServer(placeID)
local screen = game:GetService("ServerStorage"):WaitForChild("TeleportScreen"):clone()
--playerList is just an table of players
Not sure if it’s game specific, but it does happen here. It’s not place specific because players are able to reset their missions from inside of other places in this same game and I’ve gotten complaints that that sometimes fails too. I’ve seen these errors happening at least in 3 different places in my universe.
This is happening every weekend and Friday, this isn’t ROBLOXCRITICAL because the servers are justice bogged down with the huge amount of increased traffic. Really wish they could fix the servers after over a month of slow connection weekends.
Title is misleading, Unable to join any games, which is false since I just loaded into Jailbreak just fine. The servers are just bugged right now/bogged down as usual on Fridays/Weekends. Or it may be a bug with the rejoin core gui. Still not ROBLOXCRITICAL since the games are still playable and nothing is broken. See:
Preventing all players from connecting to a game
If this said 0 players, then yeah this would be ROBLOXCRITICAL.