Your network has been labelled as a potential security hazard if RoProxy has done so. Malware, phishing attempts, or other malicious behaviour coming from your network could all be to blame for this.
In this situation, you should take precautions to safeguard the security of your network and devices, including doing a virus check, upgrading your security software, and avoiding visiting websites that could be harmful (CloudFlare does checks, but I’m not an expert, and I’m not sure if it is Cloudflare’s fault). For additional help, you may want to think about getting in touch with your network administrator.
While visiting roproxy, I’ve never had this problem, however, those are just some straightforward fixes you might attempt.
If it has to do with CloudFlare, I won’t be too shocked.
Yeah, that’s what was interesting. I most likely won’t use this anyway since running it on roblox servers just returned an “HTTP 403” error so proxies like this are extremely inconsistent and unreliable for what I’m trying to use them for.
You’re most likely using an endpoint that requires authentication. If you can’t find an alternative endpoint, self-host a proxy and send a cookie along with requests.
I thought this might be an issue with the Proxy so I tried hosting my own so that I am the only one using it and this exact problem still happens just after 3 or 4 refreshes…
Roblox nerfed the ratelimits on the outfits endpoint recently - most likely in their ongoing effort to improve outfit privacy. The reason you’re not running into such strict ratelimits on roblox.com is because you’re signed in - try it in incognito and you’ll see similar results. While I could distribute said endpoint over a larger pool of IPs, I suspect the endpoint may be removed altogether (or at least restricted) in the future and encourage migration to AvatarEditorService:GetOutfits() where possible.
I’m having one issue though, it currently doesn’t return the price data, which I know I can just get it from MarketplaceService Product info, but it’s extremely slow and I need to load the player’s data fast. @okfalse Is there any possible way could you make it return the price info? It’d be really helpful. Thank you.