changeno
(changeno)
January 29, 2023, 8:08pm
#1
Hello! Today I was making a terrain for my game
I have a ball tool, which you can throw
When you throw the ball it just kind of floats over the mesh
However, opposing to the video above, the ball mesh goes over any flat surface just fine.
Also, the ball mesh and the “terrain” mesh’s CollisionFidelities are set to PreciseConvexDecomposition
Any help is appreciated.
1 Like
Scottifly
(Scottifly)
January 29, 2023, 9:30pm
#3
The Terrain looks like a Mesh.
Large or complex meshes don’t always render the same way their physical shape is.
There are plenty of posts about players/parts ‘floating’ over a MeshPart here.
I searched “player floats above mesh” and found these:
<How to fix mesh collision problem?
<How can I fix improper hitboxes on a meshpart?
<Blender Terrain Glitch
changeno
(changeno)
January 30, 2023, 9:54am
#5
Hi, thanks for all the threads but unfortunately none of them was able to help
Scottifly
(Scottifly)
January 30, 2023, 6:07pm
#6
They were just to let you know that it’s an issue with MeshParts.
Using smaller Meshes may help so the percentage of the concave areas has a more reliable physical rendering.
And as @TheSai_ki asked, you can make Parts shaped as Ball, instead of Block or Cylinder to make them round. It’s been this way since Roblox started.
changeno
(changeno)
January 30, 2023, 6:42pm
#7
Smaller meshes helped a tiny bit although the issue still remains on some parts which is not perfect
Is there anything else I can try?
Scottifly
(Scottifly)
January 30, 2023, 8:15pm
#8
You may want to try a smoother Mesh, or just use Terrain instead.
1 Like
changeno
(changeno)
January 31, 2023, 8:03pm
#9
Hi! After a long time of manual labor and a lot of chunking, it works much better. Thanks!
1 Like
system
(system)
Closed
February 14, 2023, 8:04pm
#10
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