ScrollingFrame doesn't work properly when using Emulator

as you can see it detects that I’m scrolling my mouse outside of the ScrollingFrame while using the Emulator

This was recorded in these conditions:

  • Studio Edit mode
  • isn’t affected by Plugins
  • a Baseplate

Also using Windows 10, latest version of Roblox Studio with no modifications

Repro.rbxl (20.3 KB)

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This has been documented before, it’s an issue with FitToWindow specifically. The emulator assumes you are using the actual resolution to detect scroll frame, you can verify this yourself if you switch to normal resolution and find the bounds for the scrolling are where the scrolling frame would appear there.

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Thanks for the report! We’ve filed this internally and we’ll follow up here when we have an update for you.

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I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?

Yes, this issue is still occuring

Thanks for the info. When i get info from the engineers i will pass it on.