Here are some features to help you more easily and accurately interact with complex scenes and models!
Available today as a bundled, opt-in beta feature called Selection Improvements, these changes will be fully launched after we gather feedback from the community.
Selection bounding boxes are replaced by a selection outline, providing a more accurate view of the selected geometry and reducing visual clutter. Bounding boxes can still be toggled on from a new setting in the View tab.
You can now select visually obstructed objects in the viewport without moving your camera view by using selection cycling. This feature allows you to cycle through overlapping objects under your mouse cursor in the 3D view. Activate selection cycling by doing multiple alt-clicks on an object.
You can now select nested models from the viewport with the select parents function. Activate this function by ctrl-clicking one object or multiple selected objects. If you select two objects, then two direct Parents will be selected. If all objects happen to have the same direct Parent, then only that Parent will be selected.
The width of selection outlines is now expressed in pixels instead of studs (which took up unnecessary world space in the viewport). Now, selection outlines are non-obtrusive, no matter how much you’ve zoomed into your scene.
- Selection Outline:
- Currently, selection outlines don’t work for objects belonging to constraints/attachments when constraints/attachments are selected/hovered over, particle emitters, or BEAMs.
- Selection Outline Thickness:
- Currently, only the geometric outline is expressed in pixels; the selection bounding box (and Selection Box Thickness in Studio Settings) is still expressed in studs.
- Hover Box Thickness is still a field that’s visible and editable in Studio Settings, but there’s never a context in which a user would see a bounding box on hover.
- These issues are actively being resolved.
Please let us know if you have any questions or concerns down below.