Our game uses large meshes for it’s terrain, and recently (sometime this week) it started having strange shadow artifacts on mid-to-high graphics settings.
This is happening in both studio and production environments. You can see it happening in a production environment here.
It happens in both Shadowmap and Future lighting modes. I have also attached a private repro file for staff.
Are you sure your Studio settings are set up correctly? About a year back I personally ran into a similar issue with really poor mesh geometry rendering because I ‘increased’ my mesh rendering level; the setting actually appears to be an inverse where the lower levels are more accurate; setting back to ‘DistanceBased’ fixed it for me.
This started happening not only in studio, but also in production and not just for me but for players, friends, and the other developer on the project, so I don’t think it was a local setting change.
Thanks for the extra information though! Hopefully that can be helpful someone else looking this up in the future.
I’m having similar issues with absurdly large shadow artifacts on meshes, changing the collision fidelity seems to fix it - but I’d rather not have meshs that aren’t boxes have box shaped collisions.
necro posting, but its been over a year and this is still happening on a quite severe level.
even with something as simple as a triangle, you get extreme shadow artifacting.
I have tried importing it upscaled, downscaled, through different file types, importing different ways and this problem persists no matter what I do.
I’ve seen this a few times whilst working on projects. One way I’ve seen to resolve it is with parts and making them transparent with Shadows off. Though, in the long run it’s not sustainable with preloading and for lower end devices having load loads of different parts to prevent a shadow!
Hi, we changed our lighting system as you probably know, so now we have “Realistic” and “Soft” can you please verify if this issue persists in either of these for you? We were not able to reproduce it.
Thanks
I’m getting some weird shadow artifacts on my union (just a wedge and a part), i also noticed they’re alot darker and more noticable when LightingStyle = Soft + PrioritizeLightingQuality