PSA: PLEASE NOTE THAT THIS MODULE HAS BEEN DEPRECATED AND SUPERSEDED. FIND THE NEW MODULE HERE.
what is simplynotifiied?
Simplynotifiied (stylized simplynotifiied) is a highly customizable animated game notification system, with a plethora of features. It improves on a plethora of bugs found in simplynotifiiedv1, while utilizing smarter code. It’s used to notify players of a game of basically anything, with customisable and premade notification icons and sounds, while being smoothly animated.
link to stable channel of module.
stable channel RBXM file
simplynotifiiedv2.03a.rbxm (23.4 KB)
Link to pre-release channel of module [NOT RECOMMENDED]
–
setup.
- you know the drill, put the ‘simplynotifiied.’ module anywhere
inside ReplicatedStorage. - done!
–
api
notify
module.notify(player, message, msgtype, icon, sound, mode)
let’s break this down.
player - player
player refers to your standard player instance. (y’know, game.Players.LocalPlayer
?)
message - string
message is the string of what you want the actual message display to say. (e.g. "test notification"
)
msgtype - string
at the moment, there are two msgtypes in simplynotifiied.
-
"corner"
, which is the one that appears in the bottom left. -
"banner"
, which is the one that appears at the top of your screen.
icon - string or number
you can either choose from the premade icon library, which has 5 preset icons:
- warning
- info
- clock
- plus
- errormsg
…or you can import your own, like this: (using assetId 8450577460 as an example):
8450577460
"http://www.roblox.com/asset/?id=8450577460"
"rbxassetid://8450577460"
sound - string or number
you can simply do true
or false
for this one, and it will play a premade sound according to the icon, if set to one of the 5 icon presets. Otherwise, you will need to specify the soundId in the same way you do for the icons.
mode - string
pretty self-explanatory.
"light"
or "lite"
for light mode,
"dark"
for dark mode.
other settings - boolean
inside the explorer folder “simplynotifiiedv2.config” there are 3 settings:
- cnrGridPositionStartsFrom
- fullscreenAllowed
- time
all of the things the above settings do are listed inside of the ‘information’ script childed to all of them.
example of test notification
require(game.ReplicatedStorage.simplynotifiiedv2).
notify(
game.Players.LocalPlayer,
"test message",
"banner",
"info",
true,
"dark"
)
–
showcases.
corner.
https://1drv.ms/v/s!Auz1-GxC3wQCkIVYtpkSWhqGF4NXiQ?e=P2LuPX
note that this is a third-party OneDrive link.
mind the poor quality, it was recorded in the frame of roblox studio.
banner.
note that this is a third-party OneDrive link.
mind the poor quality, it was recorded in the frame of Roblox studio.
some features are not implemented yet, and blur is still semi-buggy and in development. i know, and am working to fix this asap.
feel free to leave feedback in the comments, including what I should add next.
yall just make my day❤️
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