Skinned mesh character is slipping instead of walking normally

I just logged onto studio for the first time in a couple weeks and my character is sliding around like this:

It worked fine for the last 3 months, and I’m pretty sure I didn’t change anything in the character to make this happen.

I did a bit of testing, and the humanoidstatetype is ‘running’ (which is normal) and the problem doesn’t happen if I use the default roblox character instead of the skinned mesh character.

I tried changing the hipheight to 0, 0.1, 0.5, 1, and 5, but nothing changed movement-wise.
I also tried getting rid of the flashlight to see if it was a new issue with that, but nothing changed.
I turned off the customphysicalproperties too and nothing changed. It happens on every material

Anyone have ideas as to what’s wrong?
Here is the character:

Here are the startercharacterscripts:
image
The ‘movement’ script is for sprinting and crouching

7 Likes

Probably something wrong with ur character. Are there any scripts for the character? I suggest you check the scripts if there are some scripts in the character to see If the script changes the character’s hip height. If there is no script I assume that your character has some problems…

  • SirPretender

I disabled all of the character scripts and the movement issue still happened.

What is your scale on the skinned mesh character? This seems like it has been scaled down which in-turn makes characters slide around.

The scale was 0.004 or something like that, so I exported a smaller version from blender into roblox. The roblox scale is 0.7 now, and it still slides. Thanks for trying though - it was a good idea

Try what @Reditect said here, it is a possible fix.

1 Like

No, that wasn’t the problem. What basically happens is that if there is anything less than 1, then the character will slide around. So, how do you fix this? You need to have the scale at 1. Do Ctrl + U to ungroup the entire model, then immediately do Ctrl + G to group it again. This should be a fix to stop the sliding, and also keep the model at a scale of 1. I hope this helps.

20 Likes

This has fixed it. You are genuinely a life saver. Thank you.
Quite weird how I’ve never had this issue before.

4 Likes

Of course! It’s to do with the new “Scale” feature to models, and there are a few bugs with it as it is still relatively new and being released.

1 Like

Ahh okay. That would explain why it worked perfectly until around a month ago.

2 Likes

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