SmartBone 2 - Simulated Physics and Collision solution for Bones

For some reason, my cape is glitchy. I’ll let the video explain itself;

External Media

someone please help thank you

Try this: SmartBone 2 - Simulated Physics and Collision solution for Bones - #356 by Magus_ArtStudios

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Hello, my cape’s bones get bugged whenever the character is falling/going at high speeds.

I tried messing with most of the attributes but it didn’t help.

thanks!

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For some odd reason, the mesh acts very weird if a bone has more than one child. Is there a fix for this? :thinking:

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Try v0.3.1β€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Ž

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hello, I may be stupid but i cant access the smartbone editor plugin, it says " You need permissions to access this content"

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Try v0.3.1β€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Ž

(btw thats the version im using and from what i can tell i think it has something to do with the gravity)

I need help, how would I rig a sail in blender? (Using SB2)

image
I’m using this for my ship sails to flutter in the wind
worked fine but threw a couple errors after a while, so updated to the newer version of the module and now it crashes my game within seconds while giving me this warning

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I’m also experiencing this bug with SmartBone2.
β€œIf you see this report this as a bug, (NaN Calc world cframe)”

refer to thisβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Ž

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Also, i’m currently using Smartbone 1 is there any way to prevent that false mesh deformation with Smartbone 1? Like editing any scripts or something else?

any fixes to this?
the bones are resetting rotation when i move

Use sine waves they are better,

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do you have any links on where to do that?
I know those types of seas are made from using meshparts and editing the tri count, but i barley understand it; you got any scripts or testing places?

There are currently 2 ways to do that but both use the same formula, Editable and skinned mesh oceans.

here is the skinned mesh tutorial for beginers!

Hey! Im a very big noob at programming, where should I add this?

follow the configuration in the test place. there is a script in starterplayer and the modules in replicated storage. Then it runs any smart bone configured object in view