SmartBone 2 - Simulated Physics and Collision solution for Bones

For some reason, my cape is glitchy. I’ll let the video explain itself;

External Media

someone please help thank you

Try this: SmartBone 2 - Simulated Physics and Collision solution for Bones - #356 by Magus_ArtStudios

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Hello, my cape’s bones get bugged whenever the character is falling/going at high speeds.

I tried messing with most of the attributes but it didn’t help.

thanks!

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For some odd reason, the mesh acts very weird if a bone has more than one child. Is there a fix for this? :thinking:

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Try v0.3.1β€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Ž

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hello, I may be stupid but i cant access the smartbone editor plugin, it says " You need permissions to access this content"

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Try v0.3.1β€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Ž

(btw thats the version im using and from what i can tell i think it has something to do with the gravity)

I need help, how would I rig a sail in blender? (Using SB2)

image
I’m using this for my ship sails to flutter in the wind
worked fine but threw a couple errors after a while, so updated to the newer version of the module and now it crashes my game within seconds while giving me this warning

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I’m also experiencing this bug with SmartBone2.
β€œIf you see this report this as a bug, (NaN Calc world cframe)”

refer to thisβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Žβ€Ž

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Also, i’m currently using Smartbone 1 is there any way to prevent that false mesh deformation with Smartbone 1? Like editing any scripts or something else?

any fixes to this?
the bones are resetting rotation when i move

Use sine waves they are better,

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do you have any links on where to do that?
I know those types of seas are made from using meshparts and editing the tri count, but i barley understand it; you got any scripts or testing places?

There are currently 2 ways to do that but both use the same formula, Editable and skinned mesh oceans.

here is the skinned mesh tutorial for beginers!

follow the configuration in the test place. there is a script in starterplayer and the modules in replicated storage. Then it runs any smart bone configured object in view

New Smart Bone primitive for open source contribution!
create.roblox.com/store/asset/118242130994347
All setup and ready to go! You can configure the settings and use it for different things from a flag to a curtain!

It works perfectly with smartbone2 and I have turned it into other things like curtains

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