I made a wooden suspension bridge, but it doesn’t feel right. It pushes around the character instead of deforming to them, and the joints are really elastic:
Repro file Repro.rbxl (13.6 KB)
There also seem to be some stability issues when I’m moving on the platform after it wakes up from sleeping:
My goal is to make the movement more fluid like the hanging platform I made earlier:
I’m not sure why it’s so elastic and forceful in response to the player right now. I’ve tried playing around with low/high damping, stiffness, and density values, but none of those changes seem to get the effect I want. Maybe SpringConstraints just aren’t suitable for this kind of mechanism? How should I set up the suspension bridge so its movement is more fluid than elastic, and so that it molds around the players instead of pushing them around?