Mind blowing that they’ll consistently work on other features to improve VR, but won’t prioritize current SteamVR issues.
Thanks for all of your patience here. We’ve identified the issue and are getting ready to ship a fix that will ensure that if you have the VR turned off in Settings, Roblox will no longer try to launch in PCVR mode. We’re running through our final QA passes now.
We’ve just enabled the change that correctly applies your VR settings. If you have VR turned off, you will no longer see Roblox initialize in PCVR mode. Please let me know if you’re still seeing issues.
We’re aware of an issue showing a compatibility warning dialogue on some Quest headsets and are working to resolve it. In the meantime, dismissing the popup will allow you to use Roblox normally.
Some added info in case needed,
Simply having Oculus VR open in background, even without a VR headset turned on / connected seems to throw this error:
Task manager of what’s open:
Thank you so much! Ironically, this will make working on my VR games much easier
See here for more context on the warning dialogue: "Roblox may not be compatible with some Virtual Reality (VR) headsets" error after today's update
I appear to be still getting this issue. I’ve tried reinstalling ROBLOX to ensure I am on the latest build, and toggling the VR setting. It does seem that the game does respect my VR settings but not going into VR mode but still launches SteamVR.
Issue still persists for me. VR is turned off for both Studio and Player, and both open SteamVR like usual.
Looking into this now, thank you for providing detail!
Bumping this again, is there a fix coming anytime soon? It was promised a few times already and it still hasn’t come, it’s a persistent issue for most or almost everyone I do know who owns an index, including myself.
Thanks!
Update, this is still happening. Is there going to be any changes coming to fix this for some devices?
Steamvr always continues to launch alongside roblox, it’s been over half a year now that i’m dealing with this, i’m not damaging my cables to unplug nor editing my steamvr configs to play roblox.
Happy one year anniversary of this bug existing!
(please fix im so tired of this)
Yaay! Been suffering since last year about it!
This hasn’t been fixed. Please fix.
Please, someone needs to take a serious look at this. Actually take it serious. I am so tired of having to rename my SteamVR folder. There is absolutely no way this has existed for over a year and it still hasn’t been patched. I’m glad we’re getting better VR support but the lack of actual bug fixing is absolutely insane for Index / Non-Meta Quest users.
Please make this a priority bug report.
The deed has been done.
Context: SteamVR also caused a issue to only allow one instance of roblox or roblox studio open so that was the alternative issue presented to be fixed in a video I demonstrated but idk if external links to other websites are allowed on forums so can’t post the link to video.
Right now I’m just unplugging my HMD. Works, but annoying.
Easier to just move the “win64” file out of SteamVR/bin onto the desktop, it’ll prevent the entire app from running.
So due to the underlining issue being delayed constantly, I tried my hand at making a quick and easy program to enable or disable SteamVR.
I wrote a program in which you tell it where your SteamVR is currently installed at, and it will simply rename the vrserver.exe to vrserver.exe.disabled and vise versa.
I am a noob when it comes to C# so please don’t yell at me.
If there are any issues you encounter, please post it in the issues page.