Hi Creators,
Today, we’re launching our updated Studio Camera Beta. Based on your feedback, we’ve redesigned the system to be much simpler. We’re replacing the old, context-sensitive camera behavior with two explicit viewport modes you can toggle between instantly right inside the viewport: FPS and Focus.

The New Way Forward: FPS vs. Focus Modes
With the classic Roblox camera, Studio tries to guess what you want to do based on your selection. If you have an object focused, holding the Right Mouse Button (RMB) orbits around it. If you don’t, it rotates the camera in place. This automatic, hidden switching often makes the camera feel unpredictable when you are trying to navigate complex scenes.
The new beta removes this guesswork. Instead of the camera switching behaviors behind the scenes, you choose exactly how the camera moves:
- FPS Mode (Look): The camera always rotates around itself. This delivers the traditional, FPS Studio experience that is perfect for world building and exploring open environments.
- Focus Mode (Orbit): The camera always rotates and orbits around a locked focal point. This provides high-precision control when modeling assets, editing fine details, or animating.

With these two explicit modes, you always know exactly how the camera will react.
FPS Mode (default):
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Focus Mode:
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New Viewport Beta Upgrades
We’ve streamlined the camera shortcuts to keep actions predictable while freeing up left-clicks for your active tools and custom plugins:
- Predictable Viewport Toggle: Switch your active camera mode instantly using a dedicated button directly in the viewport, completely bypassing the settings menu.
- Focus at Pointer (Alt + MMB): Lock your camera focus instantly onto any point under your cursor without interrupting your active selections or custom plugins.

- Center Without Zooming (Shift + F): Center your view on your selected object without changing your current zoom distance. This prevents the camera from aggressively zooming in too close when you switch targets.
- Optional Alt + LMB Orbiting: If you rely on Blender, Maya, or other 3D modeling tool shortcuts, you can re-enable Alt + LMB to orbit. Simply check the Alt + Left Mouse drag to rotate setting in your Camera Preferences.
- Reliable Gestures: We have cleaned up accidental camera drifts and unexpected jumps by removing experimental plane constraints and double-click focusing.
- Frame Rate Independence: Viewport lag or high refresh rates will no longer cause your camera speed to fluctuate because camera movement is now decoupled from your framerate.
- Precision Speed Control: Holding Shift instantly slows down your WASD, panning, and zoom actions for tight, close-up adjustments.
- Drag-n-Move View Selector: You can drag and move the view selector and place it anywhere in the 3D viewport.

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Adaptive Focus Zooming: Panning speeds inside Focus Mode automatically scale down based on your zoom level, giving you steady, pixel-perfect control when working on micro-details.
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Simplified Camera Settings: We swept away redundant configurations under Studio Settings > Camera. The preferences menu is now clean and focused strictly on basic properties like speed and your core Navigation Model.
Camera Control Comparison
Here’s a table comparing how inputs behave based on the different camera settings:
| Gesture / Input | Classic Roblox Default | Original Beta | New Beta: FPS Mode | New Beta: Focus Mode |
|---|---|---|---|---|
| LMB / Modifiers | Custom Tools | Used for Focus | Restored for Custom Tools | Restored for Custom Tools |
| MMB | Pan | Pan | Pan | Pan |
| Opt/Alt + MMB | Pan | Pan / Global Y-Plane Lock | Focus at Pointer | Focus at Pointer |
| RMB | Look or Orbit | Look or Orbit | Look (FPS) | Orbit (Focus) |
| Opt/Alt + RMB | Look or Orbit | Zoom / Local Y-Plane Lock | Zoom / Dolly | Zoom / Dolly |
| Scroll / Trackpad | Zoom / Dolly | Zoom / Dolly | Zoom / Dolly | Zoom / Dolly |
| F Key | Focus Selection | Focus Selection | Focus Selection | Focus Selection |
| Shift + F | Focus Selection | Focus Selection | Center without Zoom | Center without Zoom |
Simplifying the Navigation Model
To make camera movement easy to use, we’re focusing strictly on actions that are always valid and predictable. Instead of juggling hidden context states or temporary modifier holds that conflict with selection tools, we’ve established a clean navigation model where every input has a singular, clear purpose:
- Focusing on spatial points rather than plane locks: In the first beta, holding Alt locked the camera to a flat global or local Y-plane. While this sounded good on paper, it created a state where normal camera height adjustments became invalid, leading to accidental drifting and confusion over which coordinate space was active. We’ve replaced this with Focus at Pointer (Alt + MMB) and Dolly Zoom (Alt + RMB)—relying on the actual geometry under your cursor to determine a valid focal target.
- Explicit, persistent camera states over modifier holds: Holding Ctrl to temporarily force an orbit or pan was a major source of erratic jumps because it mixed temporary behaviors with permanent ones. By moving to dedicated FPS and Focus modes, you always know which camera rules are valid. You can confidently navigate complex setups without managing active key combinations just to look around.
- Protecting nested selection inputs: We removed Double-click targeting because it conflicted with nested model navigation. In a complex group, double-clicking is a valid, essential gesture for selecting deep child parts; having the camera simultaneously interpret this as a focus command causes disorienting, unexpected jumps.
Updating Your Beta Settings
To ensure smoother setup for everyone, this update directly replaces the settings from our previous camera beta. If you’re currently enrolled in the Studio Camera Beta, your settings will automatically update to this new, simplified model.
Please try out these adjustments in the latest Studio Beta and share your thoughts with us in the replies!
Happy Building,
Roblox Studio Team
FAQ
Will this transition break my current Studio settings?
- No. If you’re already in the camera beta, your preferences will automatically transition. Your settings will map directly to the new FPS or Focus mode equivalents, and the older configuration options will be removed.
Can I still use Alt + LMB to orbit like my other 3D modeling tools?
- Yes! While we default to keeping left-clicks completely free to prevent conflicts with tools, you can easily turn this behavior back on. Just navigate to Studio Settings > Camera and check the box for Alt + Left Mouse drag to rotate.
How do I switch between FPS and Focus modes quickly?
- We are introducing a simple, highly visible viewport UI button so you can switch modes instantly. You will also be able to bind a custom hotkey to toggle between them on the fly.
What happened to the Alt + MMB/RMB height lock and plane movement options?
- We received feedback that the local and global Y-plane locks often conflicted with asset placement and selection workflows. To simplify navigation, we have repurposed these shortcuts to the much simpler Focus at Pointer and Dolly Zoom behaviors.
Does this update affect my runtime game camera?
- No. This change is strictly a Studio Editor navigation update. It has zero impact on your published experiences or player-facing game cameras.

