I feel like Roblox just wants to earn even more money and remove Robux. First ads, now this. Every update having to do with purchases is just “oh hi we are removing robux pls use usd so we can earn money thanks”. Meanwhile we are getting trash updates in general. I expected this to be robux purchases (like 199/month for a VIP subscription) but no. PeOpLe (not even players anymore, just like we dont have games anymore) now need to own a fu- excuse me, flipping credit card to do anything.
If robux ever get removed, I will drop off this platform so quick. Not very fond of how roblox is trying to push subscriptions on everyone despite the backlash and criticism.
It would be nice to allow players to directly cancel their subscription from within the experience, to be completely transparent and direct with players about the subscription. Is it planned to add API for this eventually, so that it would be possible to add a cancel button for a subscription within an experience?
I have a feature request here: Cancelling subscriptions from within the experience
Why is subscribing with Robux, not an option? With automatic renewal, it should work with any currency, real-world or virtual. Via the real-world currency, the bank would deny the transaction if there is not enough money to cover the monthly subscription. This model can also be implemented in ROBLOX with Robux. In fact, you guys have already done this with private servers. Enable purchasing a subscription via Robux would not only cover all the locations you already cover with private servers but also improve monetization and encourage developers to engage in subscriptions.
Well, this might be a nice idea. However, why can not I set the price? Why can not I choose the payment method and currency? Will you make a new update?
In my opinion, you should make a new update because of these.
Thanks…
This is a fantastic feature! I have been waiting for this for a long time and look forward to using it soon.
Why is it not here yet to buy in canada?
Can the subscriptions be robux? It feels uncomfortable for gamepasses and such to be robux, but subscriptions are not.
How would you tell if a refund was done because the purchase was fraudulent? Is it fraudulent if the player refunds the subscription because you/the game fails to deliver the benefits it described? I feel like if you (for example) bought a $50 subscription that says you get access to every car in a racing game but when you play you only get all the old cars then you should be able to refund it. Banning players for refunding (unless its obviously fraudulent) is scummy. Also, why ban little timmy if he stole his moms card? Wouldn’t it be better to warn timmy instead or just banning a dumb child who most likely doesn’t know better?
There’s no legitimate reason to let players keep playing my game when they refund their subscription.
If the subscription didn’t provide what it promised, then you should of course be able to refund, but not every game can handle refunds by design. Let’s say the game has a subscription that has a +25% cash boost.
After they refund, they still have profited of the subscription. They might’ve bought new items and tracing everything back is prone to conflicts and bad UX.
About consent, I would approach this with a checkbox before opening the purchase dialog (“I have permission to make this purchase”). From ethical standards, we are intolerant about stealing parent’s money. If the parent chargebacks the subscription, we should prevent such occasions in the future and henceforth prohibit joining.
To be clear, I’m not advocating for this to be a Roblox-wide policy. I’m advocating for an event in Roblox so developers can decide how they want to handle a refund. We simply cannot handle a refund logically and we have morals.
Will subscriptions be available for Canadians in the future?
I second this! Can’t we bypass it by using a US VPN (doubt that’ll work bc the renewal wont work, right?)
Edit: This only works with Stripe, not paypal (checked on alt account under VPN) as I do not have a CC.
Why don’t we fix the current revenue streams for developers before adding new ones?
With a 30% platform cut plus the steep devex exchange rate of 0.0035 or $105 for every 30k robux, a 999 robux sale turns into 699.3 robux, equating to approximately $2.45.
If we compare this to a user purchasing 1000 Robux with the premium benefit it costs them $9.99. So a $9.99 sale on a gamepass was cut down by almost 76%. How can you possibly defend such a minuscule cut to the person who developed the experience with the argument that you supply us developers the services and tools to have the means to make these games?
Especially when some of the most popular game engines, like UE5, only take a 5% royalty after the first one million dollars in sales…
Please, to avoid scaring away future potential developers on your platform, rethink your revenue cuts before thinking about making new revenue streams.
Any updates on this? Been since Nov 2023 without updates…
Also i checked out with a VPN and it doesn’t support Paypal
what is this supposed to mean on an active subscription
Will be Paypal be supported? I cannot have/use credit cards
Hello! Thanks for the prompt reply! The first link is private so cannot view and ima go take a look to the API expansion one!
This topic was automatically closed 120 days after the last reply. New replies are no longer allowed.