Bump! Even just the HorizontalCurvature / SurfaceGuiShape would be incredibly helpful. This feature has been requested so much for so long, with - as far as i know - nothing from developers. It’s already coded, as shown by HorizontalCurvature and SurfaceGui.Shape, so why is it that we can’t change it?
Bump, I want this to make cool mask UI’s for my game
Yes “Even just the curved would be good” but it’s been 10 years, we HAVE to be able to wrap a SurfaceGUI around a non-flat surface, and not with a curvature slider.
so they have been gatekeeping this feature for years, bro
Poll: should this be added
- Yes, SurfaceGui.Wrappable should be added.
- No, SurfaceGui.Wrappable should not be added.
0 voters
It’s 2025, and we still do NOT have this. Yeah, you can wrap ImageLabels around EditableMeshes, but how is that useful?? If we wanted an effective way to do that, we’d need to turn parts into EditableMeshes (which wouldn’t be good for performance at all) and use EditableImages on every wrappable SurfaceGui, which, considering the use cases, is NOT a low number.
Please stop giving excuses to not add this, listen to the community.
I personally would love for this to finally become a feature. Reason being that I absolutely adore CRT displays (which are usually curved outwards slightly) and for making working images I need to use SurfaceGUIs but they hide the curvature since it is flat.
So, how about now? We have CanvasGroups which render as textures. If we have that, then wrapping the gui seems like a simpler task!