SurfaceProjection object

Ohhhh this would be nice for SO many use cases! Support!

22 Likes

This is something very different that could be very useful for a lot of games and isn’t really doable atm. Would be great if it was done for parts too. Support

10 Likes

How exactly would this work?

A CFrame property so that it has the start position and direction for the projection or ?

1 Like

I guess?
Maybe it could even have a property in which you could choose between one-directional projection and all directions?
But then it would probably require a different kind of image to be able to stretch it out properly. For example, an orb which scans the area around it by using this kind of projection.

1 Like

That is what the rest of the world calls ‘decals’.

21 Likes

Not exactly :stuck_out_tongue:
But somewhat close

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Well - it’s a request to get positionable decals on complex shapes like in the picture above - the current decals would either stretch over the whole terrain, or be flat and clip the terrain, as shown in OP.

I do think the title descripes the feature well - but I’m not too bothered about having it as part of the existing Decal class either :thinking:

39 Likes

I think you completely misunderstand the request

@As8D has the proper understanding

7 Likes

That is exactly what I said it was - a decal.

4 Likes

I think you are confusing people because you are using the word “decal” and they think you are referring to the existing Decal class. Decal objects do not offer the functionality that is being requested here. They cannot be put on arbitrary positions on parts (especially not on Terrain), they always occupy a full face of a part and not a section of it, nor can they be projected downward on multiple faces (with different normals) at once.

35 Likes

maxvee is right it’s a decal

but our decals aren’t quite strong enough for this application…

18 Likes

we seriously need this :smiley:

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Definite support!!! :open_mouth:

Edit:
I’d like to add that it’d be also be beast to have the ability to apply particles to the SurfaceGUI. Things like dust or fire or whatever would be epic!

What do you guys think? @Vorlias

9 Likes

I hope this doesn’t just die down. This would be SO amazing, and I cannot say how much I would love this. So many use cases!

  1. Splattering liquid on uneven surfaces
  2. Curved bullet holes on trees / round surfaces
  3. Circles / rings around characters (like the OP)

Obviously, I’m not that creative, but these are just a few examples. Please make this happen! :smiley:

25 Likes

one other idea which i got ;

maybe a feature like to project a decal out of a part into a specific direction which a max projection range ; in order like to archive realistic overhead projectors and other cool hologram and light source effects.
This might also allow ultra realistic laser pointers and similar things :open_mouth:

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That would be amazing! SO many use casessssss

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Yeah, would love to hear staff opinions on this

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Please keep providing different use cases with pictures to help us figure out how useful this would be to developers.

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How many different applications of projections do you think would be a good starting point?

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As many as we can get. The more different use cases, the more weight a feature will gets as we try to prioritize the list of potential features.

8 Likes