Some of the AoE effects I have planned would work best if I could show them visually on the terrain. I’m sure other people would be able to find use cases for it as well.
I know this is already sort of doable with Part + SurfaceGui, but it only really works if the projection is small due to terrain
While this is OK for small things such as NPC selection, when it gets bigger - especially with how uneven terrain can be, well - it looks terrible.
What this could be used for:
- Selection (Like my above example of the NPC)
- Visual AoE (Area of Effect) effects - Like Reinhardt’s earth shatter in Overwatch
There are many other things you could possibly use it for as well.
I’m thinking it could work similar to SpotLight, where it’s parented to a part, gets emitted from one of the surfaces and a changeable projection size. Should also have a way to ignore instances.