SurfaceProjection object

With roblox mobile dropping openGL ES 2.0 on march 1st and presumably moving on to 3.0, are deferred decals within engine limitations, now that creating GL_DEPTH_COMPONENT textures is possible?

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One small thing, I think it would be very useful if the SurfaceProjection object had an adornee property.

Or even better, an Adornees property to allow it to project onto multiple parts in case you want it projected on a model/models with many parts. Would be annoying to have to create a SurfaceProjection for each and every part. Unfortunately that may not be possible with the methods they discussed, I believe they said the projections would not be movable so having one SurfaceProjection for many parts which could move relative to each other won’t work.

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