I was able to figure out how to properly address the cursor lag, the other is more of a design request. I’ll forward that information to our designer, though I’m not quite sure we’ll change this. Also that slider issue is very strange, I’ll be taking a look at it.
Hello! Using the Beta Terrain Editor has brought me 2 problems (regarding importing):
1: When I upload a heightmap I am not able to remove it (same with the colourmap) in any way using the trashcan button (the only solution for me is to just reopen Roblox Studio)
2: Every colourmap I upload turns into a sort of grey scale
I’m rolling out a fix for the heightmap deletion thing now. I’ll check the colormap issue to see what needs to be fixed.
What kind of performance issues are you running into? Which tools and settings are you using? We’re going to be rolling out performance improvements soonish.
Here’s a feature request that I would like to see implemented with the new terrain editor.
Terrain editor fill should include other shapes and orientation
@ProtoValence I’m not sure who was assigned the bug report that I submitted, but it has been partially resolved. The air material is still missing from the source list. Furthermore, there’s a very serious issue with the display panel as some of the settings are covered up and not accessible. Furthermore, after selecting other tools, what is visible and not visible changes, so it’s not always consistent.
Fill Tool:
Paint Tool:
I’m sure there’s other tools that are affected, but those are the ones that I have noticed, for now.
You can use backspace as a replacement for the air material, as Valence mentioned above, for other things, I’m not so sure about
The flag that fixed the weird UI issues should have been flipped last week, but for whatever reason there seems to have been an error and it didn’t actually go through. This should be fixed soon.
Haven’t gotten to air material yet.
@ProtoValence Just so you know, in case you haven’t looked at the bug report yet, the air material is critical as a source material under Paint->Replace
when carving out existing underwater terrain. If the carving goes beyond the water boundary, then air pockets form where the water is not present, but it should be. So I use Paint->Replace
with Air->Water
to fix that.
What’s your opinion about the feature request?
Yes, I have seen the bug report. I just haven’t gotten to it yet, as I’m prioritizing resolving bugs at the moment. But I will be getting to this fairly soon.
Edit: Unfortunately needed to revert performance improvements.
why did it work woth the old brush but not with the new one? It significantly worsens the experience. Could you mabye add some kind of button to toggle between the “laggy” brush and the laggy brush?
We were getting some errors, so the improvements have been reverted and will be released at a later point in time, when all issues have been resolved. This should be within the next two weeks.
Whats with the giant edit menu icons? They seem way too big compared to rest of studio UI
When this goes full release PLEASE do not force it on us. I would like the option to turn it off.
We unfortunately cannot provide this as an option. That being said, what are your issues with the new one? It should have every feature the original has and a bit extra.
Things we’ll be fixing before release include:
- Performance concerns with brushes
- Replacing air with another material
There are some additional changes which will be happening after full release:
- Improved UI for compact setups
I get wanting to stick with an older version, but we cannot permanently support two version of Terrain Editor. There should be full feature parity with the original Terrain Editor, but if we missed something critical, then please let us know.
The issues I am having is that it is incredibly slow to sculpt and erode terrain with the new editor. So much that it’s entirely unusable for me.
Once the performance improvements are enabled, you should see similar, if not better performance than the old Terrain Editor.
I use air to remove any unnecessary terrain in my projects to optimise the terrain. Using air saves me a lot of time compared to using the smoothing tool which would have taken me nearly two times as long to remove large chunks of terrain.
When you say “Replacing air with another material”. Does this mean air will no longer be a selectable material in the fill section? If so can the other material still be used similarly?
No, I mean you’re getting the original functionality back. Any material can replace air and air can replace any material in both the fill and paint tools.