Ah, the easier way to do this is to use the select tool and hit delete. That should work for your use case!
That does work for me, thank you!
Do you have shorelines beta enabled?
that only changes the behaviour of water clips with terrain. Not how terrain curves down near edges.
I do not know if someone reported that already, but for me the new Terrain editor is absolutely unusable. The sculpt tool now snaps to the closest voxel vertex which I absolutely do not need or want, defeating any sense of control or accuracy, and for some reasons now the Strength is also way way too strong despite being set to 0.02. I’ve used the terrain tool for ages now in the past, and was able to properly use it for detailed work around edges of certain meshes, but because of this new snapping change this is now pretty much impossible to do.
PLEASE, let use disable snapping and decrease the strength massively. We have 0 controls over what we’re doing.
Massively agreed ! This is extremely inaccurate to use, we can not sculpt properly anymore.
Both should be fixed in this week’s release.
Great news !!
I will provide an updated feedback when the update drops !
Thanks for the quick response
How about the ui from the terain editor there not a good place to place the terrain editor cuz it takes much space the same for the toolbox
@Smokey_Imagineer @TyberiusCorvus @TheCrypticRunner @Irrelius @redsskyblockalt @HeyYo87 @Lyzrinn
We’ve added some quick fixes to this week’s release, primarily:
- Sculpt tool no longer snaps and has lower sensitivity
- Using the shortcut for smoothing doesn’t cause an area that permanently smooths itself
- Closing and re-opening the Terrain Editor should work properly
That being said, we’re still looking into performance issues and what we can do to improve them. We understand they can often be slow, especially at larger sizes and that that is very frustrating to work with. I’m also continuing to look into sculpt tool sensitivity since I think that might need to be scaled with Brush Size (or be timed alongside the time it takes for the brush to complete one cycle) in order for it to feel satisfying and correct to use at both large and small brush sizes.
Thank you for your patience as we continue to improve our Terrain system and tools!
Cool update and all but… When will you actually fix terrain? It’s so wonky, like add smooth terrain or fix voxel things yada yada. You guys are so behind compared to other engines.
yes they are added but dont have any texture right now
How can I use them? Or are they not accessible yet. My experience is in need of more material slots.
I think a lot of the issues with performance at large sizes are due to density, for example when you generate or use a heightmap its fiilling up everything underneath the ground down to the base of the map. With the large maps I create I always hollow out the underneath of the terrain where its not being used and this causes a big decrease in terrain load in microprofiler. If there could be a way to only render the ‘top’ surface of the terrain or something along those lines so the terrain is generated as a plane rather than a full sided mesh I think it would be a good solution aslong as its toggleable.
Are there any plans to add terrain painting to regular meshparts, to possibly make use custom terrain while still retaining the ability to paint textures on it.
This update is AWFUL and im considering switching game engines because roblox terrain is impossible to use
What specifically has this update broken for you? Our goal is not to introduce regressions with this update.
Hey, sorry for the really angry reply, I was just super mad because the tools kept breaking
I was trying to make an island on a large body of terrain water and every time I would try to change the plane lock manually, the move gizmos wouldn’t show up and it would randomly place spheres of terrain in the water, forcing me to restart the entire process since it would mess up the surface of the water. The smooth tool also ironically made edges sharper and didn’t work. I can reproduce these issues if you want
Do you know any roblox games that used worldmachine for their terrain? I want to see it in game