Terrain QOL Beta: Adjustable Plane Lock

This works for all types of materials, including ones like grass, asphalt, basalt, brick, etc. This is only an addition to the existing plane lock that allows you to specify where that plane is located, rather than having it be based solely on your camera and initial mouse cursor position.

7 Likes

This is a really good update!

Whenever I’d want to create a flat piece of land it would be near impossible, especially if it was very large, for the add tool would rely on the below terrain for it’s plane. For example:

If I wanted the layers to all be of the same height, I would have to click and hold for a very long time- sometimes running out of mouse space, leading to an awkward control + z shuffle as I tried to get the plane right.

One thing I also noticed is that plane lock is now not only limited to the XYZ or 45 degree angles- I can make the terrain go at whatever angle I want! This is exciting!

Thank you. :]

21 Likes

I am so glad this is out now. I could have used it plenty in the past but I have a bunch of terrain work ahead of me and will definitely be using this new and improved Plane Lock! A special thanks from me to the developers who contributed to this very useful feature!

3 Likes

nice and i’m glad that noticed me QOL Beta Terrain is good working of active and i also looks great just adjustable plane lock can still able to adding of terrain beta plans to active in the future system

4 Likes

I remember making terrain and suffering because this wasn’t here, so glad you finally added it :sweat_smile:

3 Likes

If you use Part to Terrain (a plugin by mkargus) you can get super thin terrain. Useful if you don’t want to use terrain but you want to use terrain decoration. If Roblox reads this, please allow Decoration on BaseParts.

8 Likes

Did you mean to remove the strength option for the erode tool?
I remember it being there recently, was there a reason for its removal? Because not having the ability to control the strength on it is irritating, Grow, Smooth and Flatten all have strength config’s still.

9 Likes

Thanks for bringing this to our attention. This was not intentional and we are working on a fix. I will update this thread once we have a solid date.

EDIT: Fix will be in next week’s release

17 Likes

Wow this is going to be so helpful when making things that have to be straight.

3 Likes

This was a well needed feature, and allows more precise movements when creating terrain.

5 Likes

This is a really cool update! It’s like the transform tool, but for terrain editing. This will help speed up the process of creating epix looking terrain. I will be using this feature a lot.

5 Likes

We are working on a fix to this, but it’s caused us to re-assess some fundamental ways that terrain is generated.

14 Likes

I don’t really use terrain that much, but this feature looks like it could be very useful!

5 Likes

Love the feature really going to be useful! Are there any plans on adding the ability to load terrain on the client using terrain regions or something similar?

3 Likes

This is going to be so useful for me since I mostly work on terrains.

5 Likes

Yes, i’m loving these updates, but one issue i highly struggle with are shorelines… i want my game to have level water like irl, not weird jagged water where terrain types come in contact.

4 Likes

Well, you’ll be happy to hear that there’s work actively being done on solving that problem too!

17 Likes

All right! thank you for the heads up!

2 Likes

I have another Idea that can fix it, increase the triangle count for terrain, also please make the terrain have more setting for example (NEEDS TO BE IN STUDIO) : Different Patches of terrain that can be modified instead of having One terrain that cant be. what I mean is the Material Color, Decoration, Wave Size,Wave Speed, ect needs to effect one part of terrain and NOT the entire map because what if I want a river and an ocean in my game at the same time, I’d really like there to be more options fro terrain like the ones I listed and also a VERY IMPORTANT one, Changing the terrain Textures (Different peices)

Video of the information I gave to visualize, basically what I mean- (Please watch the video because I explain this better.)

10 Likes

Definitely excited about this. I am very familiar with the terrain tool and this fixes one of the main issues I had. Very cool!

4 Likes