Go to StarterGUI, insert a ScreenGui. Insert in that ScreenGui a TextBox, with TextScaled = true.
Publish this Game, and play it on IOS (or Android).
Click on the TextBox and write something, you’ll see the Text is small, not Scaled
It happens to android devices not only IOS devices. It’s not an important issue but it would be so much better for players to see properly what they are typing. When mobile users type into the text box it doesn’t scale until you stop typing so it’s odd.
When using your Workaround, the Text doesn’t “constantly change size”, why is it so hard to implement it when TextScaled = true?
Really big Games, like Pet Simulator X are affected by this. Do you think every Dev checks on every Platform his Games, if they work 100%? Preston does not, I stumbled across this while I was playing Pet Simulator X and not while I was checking my Game for bugs.