This makes much easier using emojis on PC now. Thanks for the update!
im actually just switching it from the dropdown menu
I absolutely love this update! Although it will be an utter tragedy that anyone can now use skull emojis with little to no effort, it will greatly improve my ability to express by being able to easily react with a sobbing emoji.
Now, jokes aside, I want to give my take on the whole ârestricting text commands to /â. I think this is the best way to do it honestly, /
has always been the way to use Roblox commands (like /help
) so having the prefix be changeable to anything anyone wants just makes it unnecessarily inconsistent per experience.
Sure, customization is nice, but itâs such a minute customization that (apart from feeling nicer to those used to utilities such as Adonis) it serves no real positive value.
To prove my point (although I doubt everyone has faced this same issue) youâll often see people trying to see if a game has any useful commands set up by repeating the same thing (âcmdsâ) followed by common prefixes such as: !
, ?
, ;
, ;
, and of course /
. Having the standard be /
for all experiences would eliminate this issue â and if a game doesnât want to use the TextChatService for its command system, /cmds
could just inform the user of what the experience uses for its commands or whatnot.
wow! am excited for this!! thank you.
Will there be a way to change the roundness of the corners through the chat window and chat bar configuration objects? Personally, thatâs the only thing thats kind of stopping me from switching, since most of my UI is square. Everything else is looking great through!
Wow, que buen logro esto, algo util se podria decir. Que gran actualizacion.
This change paired with a game I support actually broke the text chat. That game happens to try to rename all services on the client because⌠reasons. It happens at line 7 in LuaPackages.Packages._Index.ExperienceChat-fecfdcf8-79afedfc.ExperienceChat.Autocomplete.Initializations
local children = game.TextChatService:GetDescendants()
Like a lot of the other score scripts, this should be moved to use GetService
.
local children = game:GetService("TextChatService"):GetDescendants()
A simple way to reproduce the issue is to create a LocalScript
within StarterPlayerScripts
with the following line:
game.TextChatService.Name = "NotTextChatService"
something i think should be added to this is an âallow autocompleteâ button for commands, so admin commands donât autocomplete for players that donât have access and confuse them
It would be nice if you could restrict commands and their autocompletions to certain people
Hello all, just wanted to point out that if youâre attempting to use the command auto-complete, thereâs currently a bug affecting its availability. Emoji autocomplete isnât affected currently because it wasnât put behind an FFlag.
Do emojis take up more space or does it count as 1 character?
The text in between the : gets replaced by the emoji, so it only takes up one character when you selected the emoji.
Genuinely curious, what use cases do you have for renaming TextChatService?
Hi, are you still encountering this issue? Iâm not able to reproduce this error on my device. If you still run into this issue, could you provide some more information:
- Chat version (type in â/versionâ to get the version)
- Your device and OS
- Client Version, Server Version, and Client CoreScript Version (Menu (press Esc or the top left Roblox button) â Help, then check the very bottom of the screen)
Thank you!
None! I was just messing around and found this out. Itâs still a bug nonethelessâplus GetService should be used no matter what, unless this messes up the internals of the service (I have no backend knowledge so please correct me if Iâm wrong.)
Still encountering this issue : (
Chat Version: 4.1.6 (2a9cd12)
Device: PC with an i5-2400 CPU, 10 GB RAM, GT 730 GPU (boo womp) with Windows 10 Pro 22H2 19045.3324 installed
Client Version: 0.593.0.5930659 (6430e7)
Server Version: 0.594.05940525 (0f31b5)
CoreScript Version: 5345954812.7284
Another thing Iâve discovered is that just pressing space after typing an emoji is enough to trigger the bug:
⌠and that it only seems to happen with the emoji? I havenât been able to reproduce it with any other emoji
Hi, we have a potential fix for this live for v4.1.11, could you check if youâre still encountering this issue on the latest version of chat? Thank you!
THANK YOU! I no longer have to press win + . To use the skull emoji. That also doesnât work when your mouse is locked
This is NOT fixed as of v4.2.7, at least on Mac. Specifically, it seems to happen with any emoji that has a name 3 characters or less (which includes ), or that is a combination of several characters (including most of the flags and emojis like which have a non-color version).
Messages sent with the undefined characters in them do not appear to other users, are not filtered whatsoever, and cause the âchat filter is experiencing issuesâ message to appear. Attempting to copy the invalid characters will crash Roblox. I opened the client with the terminal and it shows this message when it crashes:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSPlaceholderArray initWithObjects:count:]: attempt to insert nil object from objects[0]'
Are we still going to get a customizable CommandPrefix
property for the chat commands or something similiar? My admin script has support for multiple prefixes, such as ! or :