Expected Behavior
Do not receive this invalid warning
Actual Behavior
I stopped working on my project for a few months, and today, when opening the same project, I came across this alert, in my opinion, incorrect.
Issue Area: Studio Issue Type: Other Impact: Moderate Frequency: Constantly Date First Experienced: 2021-06-14 00:06:00 (-03:00)
This also happens in the client on games with long textlabels. It can be replicated in āFlex your Account Ageā (just hit f9, it will be complaining about the long wall of text explaining what the QA team is)
Iād assume that the textscraper is something roblox uses toā¦scrape text from text labels? (no idea why/what itās used for really) and having really long input just breaks it for some reason
To add on to what you are saying, my theory on why they would scrape text from text labels is to filter them or to gather user data (the latter I donāt have as much belief in because I donāt know if their TOS allows for in-game user data collection).
This āfeatureā was introduced at the end of March after reports of mass disconnections on loading games.
What was going on, for some reason, is the automatic translations (not moderation; your TextLabels arenāt moderated) system was causing problems with long strings like that. As mentioned in the other thread after this one went up is that the system will stop translating a string after it becomes too long and will present this warning. A better title for this thread would be that long strings arenāt auto-translated, which the platform should be able to handle.
The length can be found experimentally, but it could change or get removed. Splitting your text into multiple labels is the better solution to this. If there isnāt another thread about this, this engine bug is still valid, although better as a feature request to resolve this problem.