This does not happen with the majority of my other TextLabels, and I’m not sure if it’s actually about the text length because I have TextLabels with longer text - yet no problem with them. I couldn’t find much info about this, but it would be useful to get some clarification on this if anyone knows.
Hey @Alexrocks911 thanks for reporting. You are getting this message from localization services scraping new content. Localization tables are populated by this. This error message is appearing because there is a size limit to what strings can be stored in the table. This wont impact your game in any way unless you are trying to translate the text label in your screenshot.
Disabling auto localization doesn’t seem to be getting rid of this warning and I don’t want my output to be filled with warnings as I have text that constantly updates in my game. Is there a way to make it so this warning doesn’t pop up at all?
Here’s some messy code you can use in the command bar to get rid of the warnings
local g = game:GetDescendants()
for z = 1, #g do
if g[z]:IsA("TextLabel") or g[z]:IsA("TextButton") or g[z]:IsA("TextBox") then
g[z].AutoLocalize = false
end
end
Can this be disabled? Roblox has added many functions for auto-scaling the textlabels so on one of my UI’s I’ve legit just got the size at 0,0,0,0 and I’m using AutomaticSize alongside UIFlex functionality. There’s no reason I have to disable AutoLocalize in order to prevent this message.