Texture Bleed At Certain Distances

This has been a prevailing graphical issue that I and my co-devs have been experiencing for some time.

For some reason, a texture will bleed through creating a thin line of the texture through a part or mesh on the other side if the camera is at a certain distance away. Following pictures show this issue.

I’m wondering if there is any potential solution in the works for this issue, as for the type of Game I work on, it somewhat ruins the immersion with random streaks of texture bleed at points if a player zooms out far enough.

Notes:

I have tested this with different part thickness and it seems to be an issue for most part thicknesses regardless.

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